You gotta be GREAT if you're a beat em up using a 1-plane system... otherwise it's like peanut butter and squid -- the two just don't mix. Does Battle Zeque Den make the grade?
There are three female fighters, each with their own special moves
Enemies are status quo. The regular joe (see below), a fat guy, a fat pig (like from THE MONKEY KING) etc
I dug the Jason Vorhees clone though
Her special move ("X") releases some dino friends
Level 2 sees a nice effect when it starts to drizzle
And then pours
"Y+B" for a different special move
It's not too bad, it's just missing that "oomph"
On the upside, it's pretty tough. On the downside, it's one player only and the 1-plane restricts a feeling of freedom that, in my opinion, makes these games so fun to play
Be careful... there are, including this one, three Hudson Zenki titles on SFC. Raiden is the beat em up of the bunch. For simplicity's sake "Zenki" will be used from here on out
Based off the manga, Zenki is slightly similar to Zeque in that it's a 1-plane side scrolling beat em up. But it's much deeper thanks to its platform-y essence
The dark creepy intro sets a nice tone
--->
You play a small dude, but certain levels he'll be his super hero alter ego. In level 1 you start out as the little guy
The washed-out backdrop here is an excellent unique style. Kudos to Hudson. It reminds me of those paintings by the infamous painter with the fro back in the day -- he even appeared on THE SIMPSONS once or twice
Cool bosses abound from the get-go
Level 2 you become your alter ego
Level 2 is an icy world with typical platforming bits like disappearing ice blocks
Some baddies pop out for a nasty surprise
This part is pretty neat; you break a pod which releases a wavy energy current, lifting our hero up high
The shoulder buttons allow you to dash. Comes handy in this spot
Some baddies look menacing enough to pass as mid-bosses when in reality are just regulars
You have a super attack, but it'll cost you some health
Yes, you're restricted to 1-plane but the nice thing here is it's more of a platform-slash-beat em up hybrid. There are some devious platforming bits to navigate, which keeps the game interesting. Some bosses not shown are awe-inducing. Giant wolf head, red dragon with an ace fiery background, etc. Health refills are hidden inside pods, but sometimes a spider baddie lies inside instead
It's relatively easy but there are some tricky bits, like the lava ride. Some stages have a force field at the exit, so you must collect a certain item on that level to deactivate the barrier
There's a lot more to do here than in Zeque. I'm not crazy about Zenki, but I like it; there's definitely some quality here. Of course, you'd expect that, coming from Hudson and all
A blatant marketing type game, you play a hero of a noodle brand
Chicks love that ride y'know
You mainly fight those corporate thugs, but of course you'd expect a game of this nature to have some bizarre enemies. And you'd be right
That guy's taking a major fashion risk
I mentioned blatant advertising, right?
Trash cans and the like reveal health refills or even a unicycle which acts as a devastating temporary weapon
Boss characters are as weird as the game itself
Boy, only the Japanese lemme tell ya...
"STOP! IN THE NAME OF LOVE!"
When you beat a boss you get this cutscene:
The game takes approx. 45 minutes to beat. UFO Kamen Yakisoban does nothing well. The hit detection is a bit off, the graphics and sound below par and the gameplay MEH. It's very ho-hum in every respect of the word
To its credit, it could be a lot worse, as these "advertisement games" usually are... but don't bother with this one unless you're a HUGE fanatic of the genre. Aside from its bizarreness, it's very vanilla, middle-of-the-road stuff
In '95 VARIE published this IREM port of the '92 arcade game. As SNES fans in-the-know will tell you, this is one of Super Famicom's most wanted. Complete copies frequently scorch the magical $100 mark, and some plop upwards to $85 for a LOOSE copy
Madness! What is this hard-to-find game like that has collectors up in arms for?
Select from Matt the powerhouse ex-football star, Zan the really skinny rough looking kickmaster or Rosa the quick and small token female
It's only 1-Player though (Arcade was multi-play)
SOAP? WHO NEEDS SOAP?
The first thing I noticed about UC Cops is how dirty it looks. I don't mean this in a bad way... I kinda like it in fact. Gives the game a rough and grim tone. So many SNES games have that cute saccharine look. Not a chance here
"My box -- MINE!"
Battle your way through rundown abandoned buildings, grimy festering docks and inauspicious underground tunnels to name but a few. Everything is in a deep state of decay. The enemies are bordering on being subhuman. A wretched decrepit flock of sideshow freaks. You can bet they haven't showered in months. Even the good guys appear unpleasant and a bit... dour
--->
Little details like such are priceless. Crows fly off revealing in its wake two relics, who soon rise like zombies, so send 'em back to the hell hole they came from
HAVE A BITE
You don't consume hamburgers, or french fries, or drink beer to replenish yourself in this game. Oh no. That would make too much logical sense. So what does one eat? You had to ask....
High in protein y'know
Anything small and alive is up for grabs. Mice, chicken, even snails! Eat 'em before they can scamper (or crawl) away. Disgusting? For sure. But thanks to your character muttering a gruffly "GOOD!" when swallowed, it's also a bit... creepy
EVERYTHING BUT THE KITCHEN SINK
While other beat em up's have knives to throw, UNDERCOVER COPS is quite unconventional...
---> Giant concrete pillars can be unearthed to deliver major pain
Take a close look at the TV screen, pretty clever of Irem eh...
Nice, I count 8 there
Use the metal beams to soften 'im up
JOY TO THE WORLD
"Special Joy" moves are available, in exchange for a small amount of health of course
--->
After Parcs, boss of level 1, takes a beating, he sheds his skin -- revealing a cold steel interior! Crush him, if you can, for the ultimate satisfaction
--->
LEVEL 2
This part was my favorite section. Kick the barrel of flames, or better yet, heave it
Upon impact it'll liberate a flurry of flame torches. WICKED!
Eat that snail before it crawls away!
The scoundrels can toss the torches as well, and if you're knocked down, one rapscallion in particular enjoys a moment of debauchery at your expense
He's a tough regular, that bat guy
Whoa baby
LEVEL 3
These underground diggers are deadly when traveling in packs
Mines pop up at will and erupt
Get the **** outta dodge!
These suckers greet you with a nasty little love tap if you're in their path. They can't be killed so just steer clear as they mindlessly march on by
The end level guardian is a monster born from malpractice... and it wants you for dinner!
ASSESSMENT DAY
After each level your performance is tallied up. Depending on how much $$$ you earned, you'll regain a certain amount of health for the next level, if necessary
PARTING IS SUCH SWEET SARROW
Scheduled for a US release, but never saw American soil
DEJA VU
Being a huge World Heroes fan, I had a funny DEJA VU feeling 'bout Matt immediately. After conducting a series of strenous scientific studies I've concluded where Johnny Maximum's influence truly originated from...
---> --->
TAKE A LOOK FOLKS
vs.
CLOSING THOUGHTS
Remember the Spike Lee movie "Do The Right Thing"? The character Radio Raheem sported a four-fingered ring on each hand -- "LOVE" on the right hand and "HATE" on the left -- to symbolize the struggle between the two emotions
That's how I feel about UNDERCOVER COPS. I love that it came out, I love how twisted it is.... but I hate that they canned the multiplayer aspect. It reeks of laziness. I hate how much better it should have been
If anything, it's a nice collector's item; a conversation piece. But is it worth the big bucks? Only you can decide that one...
ENIX is a favorite among many SNES fans. With hits like Soul Blazer, EVO, Actraiser and Ogre Battle, some folks place 'em right there with Konami and Capcom as their favorite 3rd party contributor
Indeed they gave us some great games in America. But did you know Enix also put out two SFC platformers? Judging from the small fanbase these two games have, I'm sure some of you already know
But if you don't, check this out
----
There's weird, and then there's weird
NANGOKU SHOUNEN PAPUWA-KUN
If there was ever a platformer destined to stay in Japan from the moment it
was made, this would win by a country mile
It combines an anime feel (based off the anime after all), Japanese wackiness and standard platforming 101 techniques. There are 8 worlds to romp, with multiple levels for each one
Each orange star represents a new world
Nangoku has a level-up system... any time you kill an enemy a number pops in its place, indicating how many experience points you just gained. After a set amount you'll level up. This is pretty cool. A password system is incorporated
Your guy will sweep kick, punch and jump kick his way to victory
WORLD 1
Nutthin' like a light morning jog
Use the block to cover the bamboo spikes
Mid-boss madness
---> "A" enables your special power attack (limited)
Rays brilliantly pierce through the forest
WORLD 2
Those are some big worms
Watch out for this Kirby sucker
Now there's a REALLY big worm!
Mr. Potato Head's tough!
Grab the key and unlock the imprisoned worm. Looks can be deceiving... the thing's actually a helper believe it or not
Level 2 of this world
WORLD 3
Prepare for Asian hi-jinx
He's nimble 'nuff to jump cross that
"I like to move it move it"
Mandatory flamin' section
Don't get crushed by these moving pillars
WORLD 4
WHOA! LINK makes a special appearance!!
I'll translate their dialogue
"Um.... did you take a wrong turn?"
"Wait a sec,
OH ****"
---> Link must have accidentally found a time machine portal.... MY how games have changed...
"I told you your rent was due last week!"
WORLD 5
That chick is actually an enemy
Of course.... of course
WORLD 6
Ace backdrop for an ace motif
PACHINKO!
WORLD 7
Ooooh, them dreary clouds
I'll leave the rest for you to discover. There's a lot more
CLOSING THOUGHTS
Beneath this strange world of offbeat characters lies a pretty standard, yet solid, platformer. Nothing new here, but it's enjoyable and everyone I know who has played it, came away liking it. So too have I. Recommended
AKA Hamelin no Violin Tamaki, Violinist of Hamelin and Hamel the P-I-M-P
Based off the anime/manga, the game kinda reminds me of the sensational DoReMi FANTASY. Your goal is to guide a young female (named Flute) to the exit of each stage. You control the violinist -- Hamel. It's an action/adventure game with puzzles mixed in, and the way you interact with Flute is a riot, as you'll see
Push that block just like in NANGOKU
Don't ask why, but the girl can morph into one of 16 different things! Provided, of course, you locate the proper icon first. Certain sections require certain transformations. It's all about teamwork. This is not your everyday mindless platformer!
Flute follows you around unless you press X to deactivate her. She'll stand still until you press X again
The interaction between Hamel, Flute and the level design is really what makes the game work so well. You can stand on her head, pick her up and carry her around, or even toss her like a cannon ball into enemies or impeding brick walls!
---> Flute's expressions are priceless... don't worry this doesn't hurt her
A look at the first set of levels then:
FOREST DAYTIME
Press "A" to unleash your deadly musical notes
---> Sometimes you gotta hurl Flute, other times a bomb is provided
Ole Gator Face takes two hits
Grab your first icon
You're not Carl Lewis! What to do?
That's right, you hit 'START' and locate the proper transformation for the job. You only have 1 at this point, so it's pretty obvious what's needed here
Press X at any time to bring back Flute
Oooooh
FOREST EVENING
Duck those thorns and grab the 1-UP
2nd icon you'll find is a frog
There's the little sucka
This level is one of my favorites. Just the aura of it is off the charts, and very reminiscent of DoReMi's 1st world in the forest with the lifts to ride. Here you and Flute get on a platform. Shooting the spindle with a musical note carries the two of you across
Game has EXCELLENT music too, adding nicely to the atmosphere
Hey, it's either you or them
BONUS ROUND
If you collect enough stars throughout the levels you're treated to a little bonus game No Mario 3 influences whatsoever...
THE CASTLE
DUN DUN DUN!
---> Those flames can be tricky
Right off the bat you'll collect your 3rd transformation icon. It's a robot that smashes any wall whenever you jump on its head
"But you promised me there'd be NO bats, you lying bastard!!!!"
Best to carry her ass across the flame dripping bit. Relying on the "follow" command is not wise here (she's a bit of a ditz y'know)
Like CASTLEVANIA's red skeletons...
This guy cannot be killed for good
SNAKES IN A CASTLE!!
A PUZZLE, A MISSING KEY AND A HUMAN DART
As I mentioned, puzzles play a part in the game. Here's a neat little one within the castle walls
Hmmmm, I gotta get to the top...
First off, pause the game and enable the robot smasher transformation
Now position Flute on the little switch and deactivate her, so she won't move from that spot. By standing on the switch, the block up top disappears. Now fire a note at the crystal ball, which results in dropping the door. Hop on and now you're good to jump to the top
Once you get to higher ground, press "X" again to call Flute, and she'll properly climb the ladder. HURRAH! We're home free now....
*Tires screeching*
You must find the missing key. Proceed left...
"Sorry bitch... you know what it be"
Kill the snake, grab the key, the new icon (not shown) and go!
Fourth transformation in effect
CLOSING THOUGHTS
This was one of those SFC games I heard people raving about (much like MAGICAL POP'N and MAJYUUOU) before I could discover it myself. Some of these games don't live up to the hype
This one does
If you love action/adventure SNES games and you don't own this, you're nuts. It's fairly common and goes for roughly $15
NANGOKU is good... VIOLINIST is stellar. Well done once again ENIX
During the summer of 2002, my cousins from Texas and theirs from Canada, crashed at my pad for two weeks. Along with my brother, the 6 of us engaged in some serious cutthroat PUZZLE FIGHTER warfare; where the winner kept playing and the loser made excuses until his or her next turn. It's one of my fondest gaming memories
Good times
---
NONTAN TO ISSHO: KURU KURU PUZZLE
In this abnormal puzzler you only need to match TWO like pieces. Two! The quirks don't end there -- you can't rotate the pieces... you can only flip
---> Most show off their arse when flipped, but the fish has a skeleton
Regular pieces:
-Apple
-Owl
-Frog
-Fish
Special:
-Bee (more on this later)
-Cat (see below)
The cat can only be uncovered when you flip the regular pieces around. It doesn't appear straight up, so just flip constantly. Once in a while, instead of a frog or owl's ass, you'll find the feline instead
---> Make the match
Any regular piece in the same row as the cats will be converted to cats
Transformation just about complete
Once that happens, they all dissipate
--->
Note that a horizontal cat connection is only 1 row's worth. A vertical hookup on the other hand is double the trouble
MODES OF PLAY
1 Player
---
A: Play til your top is stacked
B: Well has two rows already filled, with a bee at the bottom
2 Player mode is played in mode B
1 Player mode B in action
The goal is to eliminate the bee at the bottom (with another bee). Like the cat, the bee isn't presented directly. A little detective work is required, then
Even though later levels have multiple bee's, it's a piece of cake. You Game Over when the screen is filled, but that's hard to do
MISSING IN ACTION
There's no VS. CPU mode. I was also disappointed by the 2 player mode -- part of the fun is sending garbage blocks over to the opponent. Not found here
CHAIN REACTION
With only 2 like-pieces needed to match, it's simple to set up huge chains. Look at this 3-hitter
Bye fishies
Notice above how I've set up the owl pieces (both front and back sides) one spot higher, one column over. Once the fish are removed, everything drops accordingly
--->
CLOSING THOUGHTS
If there were a crown for "MY FIRST PUZZLER" this would win hands down. It's perfect for children. But for us older cats, the gameplay is too unsophisticated. Still, it's no shame to own Nontan if you love the genre as much as I do... you just won't be playing it over TETRIS or PUYO PUYO
Long before Puzzle Fighter, there was DOSSUN! GANSEKI BATTLE
---> These guys all share the same hobby eh?
Dossun has a unique battle system. Two ways to claim victory:
1. The opposing player's well fills up
or
2. Their energy bar hits rock bottom
Energy bar? In a puzzler? Whaaaa??
--->
Eliminating 3 or more like pieces have varying results:
-Green Rocks: Sends forth a dragon (see above)
-Red Scrolls: Fireballs
-Yellow Swords: Piercing swords
-Blue Potion: Replenishes your health slightly (if needed)
-Purple Squares: No effect whatsoever
ONE PLAYER
Select from 3 heroes
And one by one, do battle with the game's numerous villains
The loser is paid a visit from ole Grimsy
TWO PLAYERS
Everyone's up for grabs
TODAY'S SPECIAL
Most puzzle games have a special piece or power. Dossun is no different. When you have a special pellet stored, pressing "R" clears every purple square. Although Dossun's graphics could easily be confused for an early MEGADRIVE title, this visual effect is noteworthy
Much cooler than simply fading out
DO A COMBO MEAL
Like fighting games, special moves are a good way to inflict damage, but the best players utilizes devastating combos. The same applies here. While clearing 3 pieces at a time is fine and dandy, pulling off 3-plus chain reactions is the meal ticket. Diagonal matches yield the best results if you set yourself proper
Observe this lethal chain. The green rocks match diagonally and disappear
The yellow sword falls down, connecting with 2 other swords
The swords' elimination drops the red scroll....
... forming a crushing 5-PIECE horizontal/diagonal red match to end the 3 hit chain
PICK A FIGHT
After completing a big combo, the character enlarges and performs a fancy attack
That ogre is bad news, folks
HANG IN THERE
Major attacks result in leaving the opposition hanging
Annoying if you're on the receiving end!
ANY REQUESTS?
There's only 1 music theme throughout the entire game, and it can get tedious. When someone's energy bar flashes, the music breaks into a frenzy, sounding much better and adding nicely to the tension. But the regular music is a bit "meh"
CLOSING THOUGHTS
It's essentially COLUMNS with a medieval fantasy battle theme. Dossun really grew on me and I literally said "1 more game" several times. It's amazingly addicting. Sure the graphics and music are nothing to write home about, but the gameplay is largely enjoyable
It's time for another edition of fight club! Today we examine KAMEN RIDER -- a two-player beat em up featuring the famed hero(es) of Japanese programming. This game's rather hard to find, and pricey. But is it good, or is it the much dreaded cheap cash-in?
LEVEL 1
As you make your way through the levels, the boss' health meter at the bottom slowly but surely increases. Take care of the baddies ASAP
The garish blokes are tougher, and more colorful, than their brethen
Enter the warehouse... hmm it's awfully quiet in here
TOO quiet...
PEARL HARBOR! But even their nefarious schemes are no match for your fleet-footed prowess
Send 'em to an early grave!
Ole bug face is a sticky adversary
Take the elevator and enter the control room. In classic beat 'em up fashion, the boss is joined by a legion of low-tier foot soldiers
The bosses even resemble their real life cheesy rubber suits! Nice. When things get hot and heavy, press "X" to become the mighty Kamen Rider
--->
Not only is he a superior fighter, he has a separate health bar as well. A cutscene depicting the demise of the assailant is shown for your successful efforts
---> That damn Mode 7
Kamen Rider is a hero of many skills. For starters, he's a hell of a dancer
"I'll lead, aiite?"
But back to serious matters. After all, the fate of the world IS at stake here, and you'll be damned if you let some rubber monsters get the best of you! ["I'VE GOT ANOTHER CONFESSION TO MAKE!" Er, sorry -Ed.]
LEVEL 2
Psst, show off...
Nothing says hello quite like a leaping kick
Mr. Veggie is a mid-boss of sorts
"Wanna Get Away?" Airline commercial #152
Your travels take you to a fancy complex. Here's Johnny!
--->
LEVEL 3
... is home to waste dumps and the like, lending it a gloomy rundown atmosphere. Battle your way through the outskirts of town... before culminating in a rooftop tangle
Not worthy... or bluff?
---> BLUFF!
LEVEL 4
Similar to the legendary GOLDEN AXE series, gaping holes can be used to your advantage
Say, how did VENOM sneak in there?
This boss encounter takes place in a highly industrial part of town
--->
LEVEL 5
This amusement park is anything but! But hey, at least it provides plenty of cool scenery, like this roller coaster track
No park would be complete without one of these
Or this! And it's within these macabre halls that the end level confrontation occurs
SHEESH! I told him to "MAKE LOVE NOT WAR" and he took it quite literally!
The rest I won't disclose
In between levels are some interesting cutscenes
CLOSING THOUGHTS
Temptations to modernize this old franchise wouldn't come as a shock, but wisely they opted for the 70's suburban Japan setting. It's nice to see a game remain so faithful to its source material
What began as lukewarm impressions quickly developed into an affection. The levels are divided into segments and maintains a solid pace throughout. Kamen Rider is just a good ole fashion beat 'em up akin to those from the halcyon days
Ever play Pac Attack? Then you've played this (Both from NAMCO). 3-piece arrangements fall from the sky, composed of bricks, Cosmo's or arrows. Arrow wipes out Cosmo's. The bricks disappear when formed into a solid line, a la Tetris
The star extinguishes all Cosmo's
--->
It's fun to watch the arrow decimate the aliens
IT SLICES!
IT DICES!
CALL NOW!
In addition to standalone, VS com/2P, there's also a mode to solve set puzzles. SUPER PLAY was not impressed, stating "Slick, colourful puzzle with a high novelty factor. Doesn't push you or your SNES, though, and is ultimately cupboard-fodder." It received a score of 58%
I'm with SPlay here, Cosmo's just an average puzzler with some decent twists, but ultimately, too weird for its own sake. Cool graphics though
Your goal isn't matching four like colors... when this happens, your OWN energy decreases. Forming four "P's" is what you want to do
--->
When four P's are matched, your robot attacks. The victim is left with less health than before, plus all his pieces are blown up
It's nice to see a stab at some originality, but this is a classic example of a game that strays too far off the worn path. Drab sound, gameplay and graphics don't help it much either. Unsatisfactory all around
This is essentially Puyo Puyo/Columns meeting Kunio blokes. Select from Puyo Puyo style gameplay or Columns. Oden features 1P practice, VS. CPU and 2 player modes
As you clear pieces, your power meter increases. When full, press "R" to send forth the clear-all icon
Notice garbage blocks come via those sticks. They vastly hinder the hapless victim
---> Just a very simple chain reaction
Combo's can flow like fine red wine. Observe these 3-hitters
Follow the green...
--->
This chain reaction shows how easy it is setting things up:
--->
Some puzzle games just have that "right feel"... it makes all the difference in the world between a good and fun puzzler versus one that's best avoided. In my opinion, this has "it"
Culture Brain released 3 SFC Nintama platformers and along the way had this puzzle spinoff. Thanks to its interesting concepts, it's pretty ace
Two pieces descend at a time. If you press R, you SEPARATE the two!
---> WHOA!
Matching 3 (or more) is again the name of the game. But the beauty is, there's a plethora of ways to do so. You may connect any 3 like-symbols, EVEN if the colors are different
Like-symbols, different colors
Or you can match 3 like-colors, EVEN if the symbols are different
Like-colors, different symbols
Or if you have 3 like-colors AND like-symbols, you can forego the vertical/horizontal restrictions
Merely touching does the trick!
These quirks collectively expand the combinations ten-fold. The modes you'd expect to be included are. You can also select from 1 of six characters
The VS CPU mode is peculiar in that both wells START with many rows already in place! You don't see that often
Overall, Nintama is a solid puzzle game with some unique gameplay elements. I like Nintama and Kunio the most from these four. Cosmo is decent, Formation I found highly disappointing
In a time of hostility and turmoil, only one hero has the courage....
... the will of a nation's indomitable spirit...
HE IS....
TETSUWAN ATOM
Based off the classic manga/anime by Osamu Tezuka, Tetsuwan Atom is an action game featuring varied levels. Some are straight platforming romps. Others have you taking full advantage of Astro Boy's propensity for flight
A look at the first 5 levels (of 8 total)
LEVEL 1
Typical easy introductory level. He moves a bit stiffly, and his punch lacks range, but the game is largely tractable
Ah the quintessential rock-bit
The 1st boss is a piece of cake. Air dash it to death (more on this later)
LEVEL 2
You face many horrors in this fright-filled haunted house
The strength of 10 men! (or something)
Crawl in that little space there and the ball harmlessly sails over your head
True to form, his bright-eye lamps are put to use in the dark. This spirit boss requires several air dashes before submitting to the foul night
LEVEL 3
Pretty cool stuff here. The whole stage curves around. Kill everything on the 1st floor. Don't bother punching -- go straight for the air dash. Once you kill everything repeat on the 2nd floor
Air dash on display
The 3rd floor is the boss match. Beware his 2nd form!
LEVEL 4
Swim or fly (air dashes are disabled here)
All the fish are robots
The spike sections are tricky. Occasionally, just to piss you off, the water current goes against you and this force is incredibly strong. The school of fish zooming by is a common visual effect when these tides occur
That's one bad mutha! Watch out for its long limb and electric bolts
LEVEL 5
The force-scroller stage. Many hazards attempt to slow you down... permanently
MISC. NOTES
-You begin with 3 hearts. Along the way extra hearts can be gained (notice in the above picture there are 4). Each heart can withstand 2 enemy blows. Health refills and 1-UP's are also scattered throughout
-The default controls are awkward (B = jump, A = punch, X = charges the flight meter). Thankfully it's adjustable
-The flight meter must be charged before you can fly, and when you fly slowly decreases. Pressing A during flight executes the powerful air dash (a fist-first dive). This attack grants you temporary invulnerability. Press A during an air dash to cease abruptly, otherwise you'll zip 'cross til your meter is fully depleted
CLOSING THOUGHTS
This game has fans and critics alike. The fans cite it for good action, the critics blast it for not having enough. Go figure. I enjoyed it. If you're in the mood for a basic non-taxing action title, this does the job adequately
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