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Thread: Steve's Obscure Super Famicom Impressions Thread

  1. On what planet is Sokoban obscure? Hell, it's practically a genre.

  2. FIGHT CLUB II

    BATTLE ZEQUE DEN

    You gotta be GREAT if you're a beat em up using a 1-plane system... otherwise it's like peanut butter and squid -- the two just don't mix. Does Battle Zeque Den make the grade?

    There are three female fighters, each with their own special moves

    Enemies are status quo. The regular joe (see below), a fat guy, a fat pig (like from THE MONKEY KING) etc



    I dug the Jason Vorhees clone though



    Her special move ("X") releases some dino friends



    Level 2 sees a nice effect when it starts to drizzle



    And then pours


    "Y+B" for a different special move


    It's not too bad, it's just missing that "oomph"

    On the upside, it's pretty tough. On the downside, it's one player only and the 1-plane restricts a feeling of freedom that, in my opinion, makes these games so fun to play

    Overall, slightly above average for the genre

    Battle Zeque Den level 1 (1:35)

    ---

    KISHIN DOUJI ZENKI: BATTLE RAIDEN

    Be careful... there are, including this one, three Hudson Zenki titles on SFC. Raiden is the beat em up of the bunch. For simplicity's sake "Zenki" will be used from here on out

    Based off the manga, Zenki is slightly similar to Zeque in that it's a 1-plane side scrolling beat em up. But it's much deeper thanks to its platform-y essence

    The dark creepy intro sets a nice tone

    --->

    You play a small dude, but certain levels he'll be his super hero alter ego. In level 1 you start out as the little guy



    The washed-out backdrop here is an excellent unique style. Kudos to Hudson. It reminds me of those paintings by the infamous painter with the fro back in the day -- he even appeared on THE SIMPSONS once or twice


    Cool bosses abound from the get-go


    Level 2 you become your alter ego

    Level 2 is an icy world with typical platforming bits like disappearing ice blocks


    Some baddies pop out for a nasty surprise

    This part is pretty neat; you break a pod which releases a wavy energy current, lifting our hero up high



    The shoulder buttons allow you to dash. Comes handy in this spot



    Some baddies look menacing enough to pass as mid-bosses when in reality are just regulars



    You have a super attack, but it'll cost you some health




    Yes, you're restricted to 1-plane but the nice thing here is it's more of a platform-slash-beat em up hybrid. There are some devious platforming bits to navigate, which keeps the game interesting. Some bosses not shown are awe-inducing. Giant wolf head, red dragon with an ace fiery background, etc. Health refills are hidden inside pods, but sometimes a spider baddie lies inside instead

    It's relatively easy but there are some tricky bits, like the lava ride. Some stages have a force field at the exit, so you must collect a certain item on that level to deactivate the barrier

    There's a lot more to do here than in Zeque. I'm not crazy about Zenki, but I like it; there's definitely some quality here. Of course, you'd expect that, coming from Hudson and all

    Zenki level 2 (1:01)

    ----

    UFO KAMEN YAKISOBAN

    A blatant marketing type game, you play a hero of a noodle brand


    Chicks love that ride y'know



    You mainly fight those corporate thugs, but of course you'd expect a game of this nature to have some bizarre enemies. And you'd be right


    That guy's taking a major fashion risk


    I mentioned blatant advertising, right?

    Trash cans and the like reveal health refills or even a unicycle which acts as a devastating temporary weapon



    Boss characters are as weird as the game itself


    Boy, only the Japanese lemme tell ya...


    "STOP! IN THE NAME OF LOVE!"

    When you beat a boss you get this cutscene:






    The game takes approx. 45 minutes to beat. UFO Kamen Yakisoban does nothing well. The hit detection is a bit off, the graphics and sound below par and the gameplay MEH. It's very ho-hum in every respect of the word

    To its credit, it could be a lot worse, as these "advertisement games" usually are... but don't bother with this one unless you're a HUGE fanatic of the genre. Aside from its bizarreness, it's very vanilla, middle-of-the-road stuff

    UFO level 1 (0:44)

  3. FIGHT CLUB III

    UNDERCOVER COPS

    In '95 VARIE published this IREM port of the '92 arcade game. As SNES fans in-the-know will tell you, this is one of Super Famicom's most wanted. Complete copies frequently scorch the magical $100 mark, and some plop upwards to $85 for a LOOSE copy

    Madness! What is this hard-to-find game like that has collectors up in arms for?



    Select from Matt the powerhouse ex-football star, Zan the really skinny rough looking kickmaster or Rosa the quick and small token female

    It's only 1-Player though (Arcade was multi-play)


    SOAP? WHO NEEDS SOAP?

    The first thing I noticed about UC Cops is how dirty it looks. I don't mean this in a bad way... I kinda like it in fact. Gives the game a rough and grim tone. So many SNES games have that cute saccharine look. Not a chance here


    "My box -- MINE!"

    Battle your way through rundown abandoned buildings, grimy festering docks and inauspicious underground tunnels to name but a few. Everything is in a deep state of decay. The enemies are bordering on being subhuman. A wretched decrepit flock of sideshow freaks. You can bet they haven't showered in months. Even the good guys appear unpleasant and a bit... dour

    --->

    Little details like such are priceless. Crows fly off revealing in its wake two relics, who soon rise like zombies, so send 'em back to the hell hole they came from


    HAVE A BITE

    You don't consume hamburgers, or french fries, or drink beer to replenish yourself in this game. Oh no. That would make too much logical sense. So what does one eat? You had to ask....


    High in protein y'know

    Anything small and alive is up for grabs. Mice, chicken, even snails! Eat 'em before they can scamper (or crawl) away. Disgusting? For sure. But thanks to your character muttering a gruffly "GOOD!" when swallowed, it's also a bit... creepy


    EVERYTHING BUT THE KITCHEN SINK

    While other beat em up's have knives to throw, UNDERCOVER COPS is quite unconventional...



    --->
    Giant concrete pillars can be unearthed to deliver major pain

    Take a close look at the TV screen, pretty clever of Irem eh...


    Nice, I count 8 there


    Use the metal beams to soften 'im up


    JOY TO THE WORLD

    "Special Joy" moves are available, in exchange for a small amount of health of course

    --->

    After Parcs, boss of level 1, takes a beating, he sheds his skin -- revealing a cold steel interior! Crush him, if you can, for the ultimate satisfaction

    --->


    LEVEL 2

    This part was my favorite section. Kick the barrel of flames, or better yet, heave it



    Upon impact it'll liberate a flurry of flame torches. WICKED!


    Eat that snail before it crawls away!

    The scoundrels can toss the torches as well, and if you're knocked down, one rapscallion in particular enjoys a moment of debauchery at your expense


    He's a tough regular, that bat guy


    Whoa baby


    LEVEL 3

    These underground diggers are deadly when traveling in packs



    Mines pop up at will and erupt


    Get the **** outta dodge!

    These suckers greet you with a nasty little love tap if you're in their path. They can't be killed so just steer clear as they mindlessly march on by



    The end level guardian is a monster born from malpractice... and it wants you for dinner!




    ASSESSMENT DAY

    After each level your performance is tallied up. Depending on how much $$$ you earned, you'll regain a certain amount of health for the next level, if necessary




    PARTING IS SUCH SWEET SARROW


    Scheduled for a US release, but never saw American soil


    DEJA VU

    Being a huge World Heroes fan, I had a funny DEJA VU feeling 'bout Matt immediately. After conducting a series of strenous scientific studies I've concluded where Johnny Maximum's influence truly originated from...

    --->
    --->


    TAKE A LOOK FOLKS

    vs.


    CLOSING THOUGHTS

    Remember the Spike Lee movie "Do The Right Thing"? The character Radio Raheem sported a four-fingered ring on each hand -- "LOVE" on the right hand and "HATE" on the left -- to symbolize the struggle between the two emotions

    That's how I feel about UNDERCOVER COPS. I love that it came out, I love how twisted it is.... but I hate that they canned the multiplayer aspect. It reeks of laziness. I hate how much better it should have been

    If anything, it's a nice collector's item; a conversation piece. But is it worth the big bucks? Only you can decide that one...


    Level 1 (2:56)
    Level 2 (0:56)

  4. RISE OF THE ENIX

    ENIX is a favorite among many SNES fans. With hits like Soul Blazer, EVO, Actraiser and Ogre Battle, some folks place 'em right there with Konami and Capcom as their favorite 3rd party contributor

    Indeed they gave us some great games in America. But did you know Enix also put out two SFC platformers? Judging from the small fanbase these two games have, I'm sure some of you already know

    But if you don't, check this out

    ----

    There's weird, and then there's weird



    NANGOKU SHOUNEN PAPUWA-KUN

    If there was ever a platformer destined to stay in Japan from the moment it
    was made, this would win by a country mile

    It combines an anime feel (based off the anime after all), Japanese wackiness and standard platforming 101 techniques. There are 8 worlds to romp, with multiple levels for each one


    Each orange star represents a new world

    Nangoku has a level-up system... any time you kill an enemy a number pops in its place, indicating how many experience points you just gained. After a set amount you'll level up. This is pretty cool. A password system is incorporated

    Your guy will sweep kick, punch and jump kick his way to victory


    WORLD 1


    Nutthin' like a light morning jog


    Use the block to cover the bamboo spikes


    Mid-boss madness

    --->
    "A" enables your special power attack (limited)


    Rays brilliantly pierce through the forest


    WORLD 2


    Those are some big worms


    Watch out for this Kirby sucker


    Now there's a REALLY big worm!


    Mr. Potato Head's tough!

    Grab the key and unlock the imprisoned worm. Looks can be deceiving... the thing's actually a helper believe it or not


    Level 2 of this world


    WORLD 3


    Prepare for Asian hi-jinx


    He's nimble 'nuff to jump cross that


    "I like to move it move it"


    Mandatory flamin' section


    Don't get crushed by these moving pillars


    WORLD 4

    WHOA! LINK makes a special appearance!!


    I'll translate their dialogue


    "Um.... did you take a wrong turn?"


    "Wait a sec,
    OH ****"


    --->
    Link must have accidentally found a time machine portal.... MY how games have changed...


    "I told you your rent was due last week!"


    WORLD 5


    That chick is actually an enemy


    Of course.... of course


    WORLD 6


    Ace backdrop for an ace motif


    PACHINKO!


    WORLD 7


    Ooooh, them dreary clouds

    I'll leave the rest for you to discover. There's a lot more


    CLOSING THOUGHTS

    Beneath this strange world of offbeat characters lies a pretty standard, yet solid, platformer. Nothing new here, but it's enjoyable and everyone I know who has played it, came away liking it. So too have I. Recommended


    PACHINKO! Stage 6-1 (1:03)

    Let us now look at ENIX's 2nd SFC platformer...

  5. V IS FOR VIOLIN





    HAMELIN NO VIOLIN HIKI

    AKA Hamelin no Violin Tamaki, Violinist of Hamelin and Hamel the P-I-M-P



    Based off the anime/manga, the game kinda reminds me of the sensational DoReMi FANTASY. Your goal is to guide a young female (named Flute) to the exit of each stage. You control the violinist -- Hamel. It's an action/adventure game with puzzles mixed in, and the way you interact with Flute is a riot, as you'll see


    Push that block just like in NANGOKU

    Don't ask why, but the girl can morph into one of 16 different things! Provided, of course, you locate the proper icon first. Certain sections require certain transformations. It's all about teamwork. This is not your everyday mindless platformer!



    Flute follows you around unless you press X to deactivate her. She'll stand still until you press X again



    The interaction between Hamel, Flute and the level design is really what makes the game work so well. You can stand on her head, pick her up and carry her around, or even toss her like a cannon ball into enemies or impeding brick walls!

    --->
    Flute's expressions are priceless... don't worry this doesn't hurt her

    A look at the first set of levels then:


    FOREST DAYTIME


    Press "A" to unleash your deadly musical notes

    --->
    Sometimes you gotta hurl Flute, other times a bomb is provided


    Ole Gator Face takes two hits


    Grab your first icon


    You're not Carl Lewis! What to do?

    That's right, you hit 'START' and locate the proper transformation for the job. You only have 1 at this point, so it's pretty obvious what's needed here


    Press X at any time to bring back Flute


    Oooooh


    FOREST EVENING


    Duck those thorns and grab the 1-UP


    2nd icon you'll find is a frog


    There's the little sucka

    This level is one of my favorites. Just the aura of it is off the charts, and very reminiscent of DoReMi's 1st world in the forest with the lifts to ride. Here you and Flute get on a platform. Shooting the spindle with a musical note carries the two of you across


    Game has EXCELLENT music too, adding nicely to the atmosphere


    Hey, it's either you or them


    BONUS ROUND

    If you collect enough stars throughout the levels you're treated to a little bonus game

    No Mario 3 influences whatsoever...


    THE CASTLE


    DUN DUN DUN!

    --->
    Those flames can be tricky

    Right off the bat you'll collect your 3rd transformation icon. It's a robot that smashes any wall whenever you jump on its head


    "But you promised me there'd be NO bats, you lying bastard!!!!"

    Best to carry her ass across the flame dripping bit. Relying on the "follow" command is not wise here (she's a bit of a ditz y'know)


    Like CASTLEVANIA's red skeletons...
    This guy cannot be killed for good



    SNAKES IN A CASTLE!!


    A PUZZLE, A MISSING KEY AND A HUMAN DART

    As I mentioned, puzzles play a part in the game. Here's a neat little one within the castle walls



    Hmmmm, I gotta get to the top...



    First off, pause the game and enable the robot smasher transformation



    Now position Flute on the little switch and deactivate her, so she won't move from that spot. By standing on the switch, the block up top disappears. Now fire a note at the crystal ball, which results in dropping the door. Hop on and now you're good to jump to the top



    Once you get to higher ground, press "X" again to call Flute, and she'll properly climb the ladder. HURRAH! We're home free now....


    *Tires screeching*

    You must find the missing key. Proceed left...


    "Sorry bitch... you know what it be"



    Kill the snake, grab the key, the new icon (not shown) and go!


    Fourth transformation in effect


    CLOSING THOUGHTS

    This was one of those SFC games I heard people raving about (much like MAGICAL POP'N and MAJYUUOU) before I could discover it myself. Some of these games don't live up to the hype

    This one does

    If you love action/adventure SNES games and you don't own this, you're nuts. It's fairly common and goes for roughly $15

    NANGOKU is good... VIOLINIST is stellar. Well done once again ENIX


    Forest Evening (1:38)
    Spindle Night Stage (1:34)

  6. "JUST 1 MORE GAME"

    During the summer of 2002, my cousins from Texas and theirs from Canada, crashed at my pad for two weeks. Along with my brother, the 6 of us engaged in some serious cutthroat PUZZLE FIGHTER warfare; where the winner kept playing and the loser made excuses until his or her next turn. It's one of my fondest gaming memories


    Good times


    ---


    NONTAN TO ISSHO: KURU KURU PUZZLE

    In this abnormal puzzler you only need to match TWO like pieces. Two! The quirks don't end there -- you can't rotate the pieces... you can only flip

    --->
    Most show off their arse when flipped, but the fish has a skeleton

    Regular pieces:

    -Apple
    -Owl
    -Frog
    -Fish

    Special:

    -Bee (more on this later)
    -Cat (see below)

    The cat can only be uncovered when you flip the regular pieces around. It doesn't appear straight up, so just flip constantly. Once in a while, instead of a frog or owl's ass, you'll find the feline instead

    --->
    Make the match

    Any regular piece in the same row as the cats will be converted to cats


    Transformation just about complete

    Once that happens, they all dissipate

    --->

    Note that a horizontal cat connection is only 1 row's worth. A vertical hookup on the other hand is double the trouble


    MODES OF PLAY

    1 Player
    ---
    A: Play til your top is stacked
    B: Well has two rows already filled, with a bee at the bottom

    2 Player mode is played in mode B


    1 Player mode B in action

    The goal is to eliminate the bee at the bottom (with another bee). Like the cat, the bee isn't presented directly. A little detective work is required, then



    Even though later levels have multiple bee's, it's a piece of cake. You Game Over when the screen is filled, but that's hard to do


    MISSING IN ACTION

    There's no VS. CPU mode. I was also disappointed by the 2 player mode -- part of the fun is sending garbage blocks over to the opponent. Not found here


    CHAIN REACTION

    With only 2 like-pieces needed to match, it's simple to set up huge chains. Look at this 3-hitter


    Bye fishies

    Notice above how I've set up the owl pieces (both front and back sides) one spot higher, one column over. Once the fish are removed, everything drops accordingly

    --->


    CLOSING THOUGHTS

    If there were a crown for "MY FIRST PUZZLER" this would win hands down. It's perfect for children. But for us older cats, the gameplay is too unsophisticated. Still, it's no shame to own Nontan if you love the genre as much as I do... you just won't be playing it over TETRIS or PUYO PUYO


    Nontan "mode A" (1:33)

  7. "JUST 1 MORE GAME" (cont.)

    Long before Puzzle Fighter, there was DOSSUN! GANSEKI BATTLE

    --->
    These guys all share the same hobby eh?


    Dossun has a unique battle system. Two ways to claim victory:

    1. The opposing player's well fills up
    or
    2. Their energy bar hits rock bottom

    Energy bar? In a puzzler? Whaaaa??

    --->

    Eliminating 3 or more like pieces have varying results:

    -Green Rocks: Sends forth a dragon (see above)
    -Red Scrolls: Fireballs
    -Yellow Swords: Piercing swords
    -Blue Potion: Replenishes your health slightly (if needed)
    -Purple Squares: No effect whatsoever


    ONE PLAYER

    Select from 3 heroes



    And one by one, do battle with the game's numerous villains



    The loser is paid a visit from ole Grimsy




    TWO PLAYERS

    Everyone's up for grabs




    TODAY'S SPECIAL

    Most puzzle games have a special piece or power. Dossun is no different. When you have a special pellet stored, pressing "R" clears every purple square. Although Dossun's graphics could easily be confused for an early MEGADRIVE title, this visual effect is noteworthy


    Much cooler than simply fading out


    DO A COMBO MEAL

    Like fighting games, special moves are a good way to inflict damage, but the best players utilizes devastating combos. The same applies here. While clearing 3 pieces at a time is fine and dandy, pulling off 3-plus chain reactions is the meal ticket. Diagonal matches yield the best results if you set yourself proper

    Observe this lethal chain. The green rocks match diagonally and disappear



    The yellow sword falls down, connecting with 2 other swords



    The swords' elimination drops the red scroll....



    ... forming a crushing 5-PIECE horizontal/diagonal red match to end the 3 hit chain


    PICK A FIGHT

    After completing a big combo, the character enlarges and performs a fancy attack








    That ogre is bad news, folks


    HANG IN THERE

    Major attacks result in leaving the opposition hanging


    Annoying if you're on the receiving end!


    ANY REQUESTS?

    There's only 1 music theme throughout the entire game, and it can get tedious. When someone's energy bar flashes, the music breaks into a frenzy, sounding much better and adding nicely to the tension. But the regular music is a bit "meh"


    CLOSING THOUGHTS

    It's essentially COLUMNS with a medieval fantasy battle theme. Dossun really grew on me and I literally said "1 more game" several times. It's amazingly addicting. Sure the graphics and music are nothing to write home about, but the gameplay is largely enjoyable

    Sweet game


    Dossun (1:40)

  8. FIGHT CLUB IV

    It's time for another edition of fight club! Today we examine KAMEN RIDER -- a two-player beat em up featuring the famed hero(es) of Japanese programming. This game's rather hard to find, and pricey. But is it good, or is it the much dreaded cheap cash-in?


    LEVEL 1

    As you make your way through the levels, the boss' health meter at the bottom slowly but surely increases. Take care of the baddies ASAP



    The garish blokes are tougher, and more colorful, than their brethen



    Enter the warehouse... hmm it's awfully quiet in here


    TOO quiet...

    PEARL HARBOR! But even their nefarious schemes are no match for your fleet-footed prowess


    Send 'em to an early grave!

    Ole bug face is a sticky adversary



    Take the elevator and enter the control room. In classic beat 'em up fashion, the boss is joined by a legion of low-tier foot soldiers



    The bosses even resemble their real life cheesy rubber suits! Nice. When things get hot and heavy, press "X" to become the mighty Kamen Rider

    --->

    Not only is he a superior fighter, he has a separate health bar as well. A cutscene depicting the demise of the assailant is shown for your successful efforts

    --->
    That damn Mode 7

    Kamen Rider is a hero of many skills. For starters, he's a hell of a dancer


    "I'll lead, aiite?"

    But back to serious matters. After all, the fate of the world IS at stake here, and you'll be damned if you let some rubber monsters get the best of you! ["I'VE GOT ANOTHER CONFESSION TO MAKE!" Er, sorry -Ed.]


    LEVEL 2


    Psst, show off...

    Nothing says hello quite like a leaping kick



    Mr. Veggie is a mid-boss of sorts



    "Wanna Get Away?" Airline commercial #152



    Your travels take you to a fancy complex. Here's Johnny!

    --->


    LEVEL 3

    ... is home to waste dumps and the like, lending it a gloomy rundown atmosphere. Battle your way through the outskirts of town... before culminating in a rooftop tangle







    Not worthy... or bluff?

    --->
    BLUFF!


    LEVEL 4

    Similar to the legendary GOLDEN AXE series, gaping holes can be used to your advantage


    Say, how did VENOM sneak in there?

    This boss encounter takes place in a highly industrial part of town

    --->


    LEVEL 5

    This amusement park is anything but! But hey, at least it provides plenty of cool scenery, like this roller coaster track



    No park would be complete without one of these



    Or this! And it's within these macabre halls that the end level confrontation occurs


    SHEESH! I told him to "MAKE LOVE NOT WAR" and he took it quite literally!


    The rest I won't disclose
    In between levels are some interesting cutscenes




    CLOSING THOUGHTS

    Temptations to modernize this old franchise wouldn't come as a shock, but wisely they opted for the 70's suburban Japan setting. It's nice to see a game remain so faithful to its source material

    What began as lukewarm impressions quickly developed into an affection. The levels are divided into segments and maintains a solid pace throughout. Kamen Rider is just a good ole fashion beat 'em up akin to those from the halcyon days


    The Warehouse (1:39)

  9. "1 MORE GAME" part 2

    COSMO GANG: THE PUZZLE

    Ever play Pac Attack? Then you've played this (Both from NAMCO). 3-piece arrangements fall from the sky, composed of bricks, Cosmo's or arrows. Arrow wipes out Cosmo's. The bricks disappear when formed into a solid line, a la Tetris



    The star extinguishes all Cosmo's

    --->

    It's fun to watch the arrow decimate the aliens


    IT SLICES!


    IT DICES!


    CALL NOW!

    In addition to standalone, VS com/2P, there's also a mode to solve set puzzles. SUPER PLAY was not impressed, stating "Slick, colourful puzzle with a high novelty factor. Doesn't push you or your SNES, though, and is ultimately cupboard-fodder." It received a score of 58%

    I'm with SPlay here, Cosmo's just an average puzzler with some decent twists, but ultimately, too weird for its own sake. Cool graphics though


    Cosmo Gang Puzzle (1:19)

    ----

    SD GUNDAM POWER FORMATION PUZZLE


    ONE piece drops at a time

    Your goal isn't matching four like colors... when this happens, your OWN energy decreases. Forming four "P's" is what you want to do

    --->

    When four P's are matched, your robot attacks. The victim is left with less health than before, plus all his pieces are blown up



    It's nice to see a stab at some originality, but this is a classic example of a game that strays too far off the worn path. Drab sound, gameplay and graphics don't help it much either. Unsatisfactory all around


    SD Formation (0:40)

    -----

    KUNIO NO ODEN



    This is essentially Puyo Puyo/Columns meeting Kunio blokes. Select from Puyo Puyo style gameplay or Columns. Oden features 1P practice, VS. CPU and 2 player modes

    As you clear pieces, your power meter increases. When full, press "R" to send forth the clear-all icon



    Notice garbage blocks come via those sticks. They vastly hinder the hapless victim

    --->
    Just a very simple chain reaction

    Combo's can flow like fine red wine. Observe these 3-hitters


    Follow the green...

    --->

    This chain reaction shows how easy it is setting things up:



    --->

    Some puzzle games just have that "right feel"... it makes all the difference in the world between a good and fun puzzler versus one that's best avoided. In my opinion, this has "it"


    Kunio no Oden (0:59)

    ----




    Gee, it can only be.....

    NINTAMA RANTAROU PUZZLE


    That's them all right

    Culture Brain released 3 SFC Nintama platformers and along the way had this puzzle spinoff. Thanks to its interesting concepts, it's pretty ace

    Two pieces descend at a time. If you press R, you SEPARATE the two!

    --->
    WHOA!

    Matching 3 (or more) is again the name of the game. But the beauty is, there's a plethora of ways to do so. You may connect any 3 like-symbols, EVEN if the colors are different


    Like-symbols, different colors

    Or you can match 3 like-colors, EVEN if the symbols are different


    Like-colors, different symbols

    Or if you have 3 like-colors AND like-symbols, you can forego the vertical/horizontal restrictions


    Merely touching does the trick!

    These quirks collectively expand the combinations ten-fold. The modes you'd expect to be included are. You can also select from 1 of six characters



    The VS CPU mode is peculiar in that both wells START with many rows already in place! You don't see that often



    Overall, Nintama is a solid puzzle game with some unique gameplay elements. I like Nintama and Kunio the most from these four. Cosmo is decent, Formation I found highly disappointing


    Nintama (0:31)


    Til next time, remember...

    Puzzle games don't build brain power...

    They reveal it

  10. BOY WONDER

    In a time of hostility and turmoil, only one hero has the courage....



    ... the will of a nation's indomitable spirit...



    HE IS....



    TETSUWAN ATOM

    Based off the classic manga/anime by Osamu Tezuka, Tetsuwan Atom is an action game featuring varied levels. Some are straight platforming romps. Others have you taking full advantage of Astro Boy's propensity for flight

    A look at the first 5 levels (of 8 total)


    LEVEL 1



    Typical easy introductory level. He moves a bit stiffly, and his punch lacks range, but the game is largely tractable


    Ah the quintessential rock-bit

    The 1st boss is a piece of cake. Air dash it to death (more on this later)




    LEVEL 2


    You face many horrors in this fright-filled haunted house


    The strength of 10 men! (or something)


    Crawl in that little space there and the ball harmlessly sails over your head



    True to form, his bright-eye lamps are put to use in the dark. This spirit boss requires several air dashes before submitting to the foul night


    LEVEL 3

    Pretty cool stuff here. The whole stage curves around. Kill everything on the 1st floor. Don't bother punching -- go straight for the air dash. Once you kill everything repeat on the 2nd floor


    Air dash on display

    The 3rd floor is the boss match. Beware his 2nd form!




    LEVEL 4

    Swim or fly (air dashes are disabled here)


    All the fish are robots



    The spike sections are tricky. Occasionally, just to piss you off, the water current goes against you and this force is incredibly strong. The school of fish zooming by is a common visual effect when these tides occur



    That's one bad mutha! Watch out for its long limb and electric bolts


    LEVEL 5

    The force-scroller stage. Many hazards attempt to slow you down... permanently




    MISC. NOTES

    -You begin with 3 hearts. Along the way extra hearts can be gained (notice in the above picture there are 4). Each heart can withstand 2 enemy blows. Health refills and 1-UP's are also scattered throughout

    -The default controls are awkward (B = jump, A = punch, X = charges the flight meter). Thankfully it's adjustable

    -The flight meter must be charged before you can fly, and when you fly slowly decreases. Pressing A during flight executes the powerful air dash (a fist-first dive). This attack grants you temporary invulnerability. Press A during an air dash to cease abruptly, otherwise you'll zip 'cross til your meter is fully depleted


    CLOSING THOUGHTS

    This game has fans and critics alike. The fans cite it for good action, the critics blast it for not having enough. Go figure. I enjoyed it. If you're in the mood for a basic non-taxing action title, this does the job adequately


    Level 1 (1:07)
    Level 5 (0:39)

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