I LOVE the design. How many levels is this?
I designed and programmed this for for Liquid Generation. 18 levels of jumping goodness.
You can play it here. The game auto-saves so you can come back to it later.
I was inspired by Ice Climber and this flash game. I wanted to go with a straight forward design with 1 action button (jump). I ended up trying to make it difficult as possible because of the simplicity of the game and the length of the stages.
I hope you have fun with it! Let me know what you think.
I LOVE the design. How many levels is this?
Outstanding work. Very polished and fun.
Did you use a tile based system for the level design?
Eat a bag of dicks.Originally Posted by BerringerX
Great job. The physics feel right and so does the control(although I'm playing with Joy2Key as I hate playing platformers with a keyboard). Neat style too. I don't care for the leet speak though.
This game is awesome. Level 15 is killing me, and it also slows down a bit.
That's really cool and enjoyable, great job.
Pretty fun game. Level 18 (the last one) is really cool.
Not bad. Pretty fun game.
MechDeus - Nick is the Bruce Wayne to Yoshi's Jean-Paul Valley.
I say awesome too much.
I like the graphics, the music (A lot!) and the...gameplay? The object, the time limit, the way nothign kills you but the lava. The whole concept. It doesn't really get difficult until like, 14 maybe but it's hard if you're trying to get all the skulls, which is good design, an open challenge like that.
Thumbs way up.
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