I don't know. The menus, font, and a couple of the early levels kinda struck me as being a little ugly. There were some ugly stages in Lumines, though, looking back. I guess I could see that.
On the contrary, the presentation is super-slick, and better than Lumines. The dynamically generated music that reacts to your movements is a great touch, and the different themes look great.
It's more abstract than Rez, which actually tried to have an escalation of sorts and some thematic consistency. Rez was all about the presentation and the gameplay was in service of the presentation. In EEE that core scoreplay mechanic of the PC game is still front and center with the presentation there to enhance that.
Yeah, of course if you don't like the original you won't like this. It's the same gameplay. But if you don't like the original, I don't know what's wrong with you.
I don't know. The menus, font, and a couple of the early levels kinda struck me as being a little ugly. There were some ugly stages in Lumines, though, looking back. I guess I could see that.
This is a fun game, but not one I can play for a long time (> 30 minutes). Not sure why, but this is the perfect portable game where I can play for 10 minutes. Stop. And play another 20 minutes.
The cover is amazing, and will be getting an ...of the Year award from me. Design like that makes me realize just how incredibly boring most box art is.
It's also got a nice 70s sci-fi vibe to it, and I've no idea why I find that so cool seeing as I find most 70s sci-fi kind of dull.
James
I think the 70s feel comes from the similarity to the cover of Dark Side of the Moon. EEE's art also reminds me of the Moonwalker cover.
There's a small similarity there, sure, but 70s science fiction books tended to a style of cover that the EEE art is very reminiscent of. If I could find an online site I'd point some out, but I guess all I can say is hit up your local library, assuming they didn't get rid of all that stuff years ago.
James
Wasn't there a DS version of this planned as well?
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