I might as well bump this thread instead of starting a new one for this question -
I have been playing TRON Deadly Discs on Intellivision again (BTW, everyone should play this on a real machine if they get the chance; it's still one of the best games ever) recently and it made me think it might have had some firsts.
Are they any games earlier that have a character's movement slowed by getting hit? The game is from 1982 and I can't think of any game before it where the player can get injured and have it affect gameplay until he heals. Also, I can't think of any earlier action games off-hand with a block move. Any ideas?
IIRC, Excitebike had a track editor but you couldn't save the tracks. Nintendo left in the save screen but it didn't actually work on the cartridge. I thought at the time that the Japanese version was on the Famicom disk system and they stripped out the funtionality for the US release, but that can't be right if the disk system didn't even exist yet. Maybe the Famicom version could save using a battery? Or Nintendo coded the save functionality in anticipation of the Famicom disk system?
No gnus is good gnus.
It saved via the Famicom Data Recorder peripheral.Originally Posted by RoleTroll
Bump. I'm kind of curious if anyone has any ideas about the origin of the music game. I know about Break Street, Break Dance, and Break Fever on C64, but are there any earlier ones?
Last edited by Frogacuda; 14 Mar 2008 at 09:34 PM.
Melody Chase on Aquarius (1982 or 1983) is a music game that comes to mind although it's different than those dance games.
And if you really want to go to basics, the Simon Says game in the original Odyssey is related even though it's not a music game at all.
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