- Wii: I still really like the concept of the system, but the launch did nothing to alleviate my doubts about it. Outside of a Gamecube port, a DS port, and Monkey Ball the launch line-up didn't interest me at all, and stuff like Red Steel showed just how awful it could be. I'm still hoping that 2007 will see a glut of quality creative software for it.
- Okami: This game made me really sad, because I was sure I was going to love it. Instead, it bored me into submission and I traded it in after about 15 hours. Too much hand-holding to be fun and taking a class about Japanese art at the same time didn't help (the real thing is much nicer). And contrary to most reports I've read, there was nothing about the gameplay that felt especially fresh to me.
+ Zelda: Twilight Princess: After being so let down by stuff like Beyond Good and Evil and Okami I almost didn't buy this game, and I certainly wasn't looking forward to it like I had been any Zelda before it. I thought that maybe the whole gameplay formula had lost it's luster for me, but no. Twilight Princess is a total masterpiece. It is undoubtedly yet another incarnation of Zelda, but it's so refined and well-designed nothing in it feels like a chore. It's huge, but tight and focused. The cinemas and character designs drip with charisma and the soundtrack is the best of the series. It really feels like the work of master's of their craft.


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