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Thread: EA Destroys Pandemic

  1. #1

    Mad EA Destroys Pandemic

    Quote Originally Posted by GameSpot
    One week ago, Electronic Arts announced that it was laying off 17 percent of its staff, eliminating 1,500 jobs. At the time, the two studios that were reportedly hardest hit were EA Black Box, developer of Skate 3, and Mythic Entertainment, the shop behind the prophetically titled Warhammer Online: Age of Reckoning.

    Since then, rumors have percolated that EA's Los Angeles studio was also due for some cutbacks. However, today the Redwood City, California-based publisher made moves to shutter its other LA-area shop, Santa Monica, California-based Pandemic Studios and merge its operations with those of EALA. Sources with knowledge of the closure confirmed it to GameSpot this morning, with EA vice president of corporate communications Jeff Brown explaining the closure shortly before noon.

    "Today we informed employees at Pandemic that development on all the Pandemic franchises is being consolidated at EALA. As a result, we are eliminating roughly 200 positions at Pandemic," said Brown. "That said, EA is very committed to the Pandemic brand, and a core team of Pandemic developers will be developing existing franchises and other projects at EALA."

    Brown also confirmed that among those departing are Pandemic founders Josh Resnick, Andrew Goldman, and Greg Borrud. He would not confirm the specific number of layoffs, but the Pandemic site lists its headcount at 200 people--a number Brown said was inaccurate. The remaining Pandemic staffers will report to EALA head Sean Decker.

    Pandemic's closure comes just over two years after EA announced it was buying the studio's parent company, BioWare/Pandemic, in an $860 million deal. Before then, the 200-person studio--founded in 1998--was best known for developing such titles as Full Spectrum Warrior, Star Wars: Battlefront, and Destroy All Humans!

    Unfortunately, Pandemic's tenure inside EA has been less than successful. The company's first major post-buyout release, 2008's Mercenaries 2: World in Flames, was panned by critics, as was the shop's second effort, The Lord of the Rings: Conquest. This past January, EA reportedly cut ties with Pandemic's Australian satellite studio. Brown said Pandemic's next game, The Saboteur, was unaffected by the layoffs and is on track for its December 8 release on the PlayStation 3, Xbox 360, and PC.

    Pandemic's closure is cruelly ironic, since the past two years has seen one half of the former "superdeveloper", BioWare, increase its influence inside EA by taking over the publisher's other role-playing game studios. The Edmonton, Alberta-based shop just released Dragon Age: Origins, 2009's best-reviewed RPG, and is readying two other high-profile titles, Mass Effect 2 and Star Wars: The Old Republic, for a 2010 launch.

    EA has a history of acquiring hit developers, only to close them down at a later date. Most famously, the publisher picked up Command & Conquer developer Westwood Studios in 1998, only to shutter it in 2003 after the disappointing debut of its sci-fi role-playing game Earth & Beyond. In 1992, it acquired Ultima developer Origin systems, which it closed down in 2004 following disappointing sales of Ultima IX.
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    Fuck EA.

  2. Pandemic would be gone without EA anyway...

  3. Fuck Pandemic. Shoulda released better games.

  4. We'll see how Saboteur turns out to know if this news matters or not. It looked like Saboteur was going to be pretty decent from what they showed at E3, but I haven't heard much about it since.

    James

  5. #5
    Quote Originally Posted by Some Stupid Japanese Name View Post
    Fuck Pandemic. Shoulda released better games.
    They did until EA bought them. Same with so many others.

  6. Merc 2 is okay. I am still working on it but yah, it is average at best.

  7. They've completed two games since being bought, and one of them was started way before EA got a hold of them (Mercs 2). Don't think you can blame EA on this.

  8. #8
    Started, yes, but it was clearly rushed. Given EA's track record, it's pretty easy to guess where the problem lies. BioWare is about the only developer they haven't fucked up, but they have caused stupid shit there too, like delaying the real version of Dragon Age so that the dumbed down versions could release at the same time.

  9. I suppose you could say it was rushed...but if they didn't rush it, it'd still be in development and there's no way they had funding to do that. The game took forever to be in the state it came out as (not saying it was bad...it's just not that much dev time worth).

  10. Quote Originally Posted by Yoshi View Post
    They did until EA bought them.
    Lies.

    edit: Well, maybe Full Spectrum Warrior was OK. Battlefront can go die.
    Quote Originally Posted by Yoshi View Post
    Started, yes, but it was clearly rushed. Given EA's track record, it's pretty easy to guess where the problem lies.
    A massive headcount? I agree.

    editedit: Actually, I don't care enough about EA to argue this. And Activision is the new evil anyway. EA is just half-evil.
    Last edited by epmode; 17 Nov 2009 at 09:43 PM.

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