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Thread: S.T.A.L.K.E.R.: Shadow of Chernobyl

  1. i think you guys are being overly paranoid here. i normally hang around gs forum, but that site has since been blocked. i was introduced to this board by sonic6, i thought i 'd check it out. my handle has nothing to do with the band. it's a combination of one of my favorite game of all time and a simpson reference. i've had this handle as early as 2003, check out my deviantart.com page under the same name.

  2. Quote Originally Posted by falloutboy33 View Post
    i was introduced to this board by sonic6, i thought i 'd check it out.
    This does not help your standing.
    You sir, are a hideous hermaphroditical character which has neither the force and firmness of a man, nor the gentleness and sensibility of a woman.

  3. Knock off the OT newb-hazing, please.
    The spirit of liberty is the spirit which is not too sure it is always right. -Learned Hand

    "Jesus christ you are still THE WORST." -FirstBlood

  4. Just so everyone knows, don't patch the game if you're pretty far in. The patch makes old saves useless.

  5. Half-Life 2, Doom 3 Assets in S.T.A.L.K.E.R.? [05:54 pm]

    This week, threads have started showing up on various forums containing what appears to be evidence that GSC Game World's recently released shooter S.T.A.L.K.E.R.: Shadow of Chernobyl makes use of a number of graphical assets taken directly from commercially released games such as Valve's Half-Life 2 and id Software's Doom 3. Many forum posters are speculating that the assets were used without authorization.

    One of the first threads to be made regarding the matter was posted to the MapCore forums; the thread creator, user michi.be, posted screen captures allegedly comparing the light image folders from S.T.A.L.K.E.R. to those of Doom 3 (all screen captures locally mirrored). Tellingly, though some of the images had been modified in various ways, such as having hue or saturation adjustments, the original filenames from the Doom 3 folders remained the same--for example, a file with the Doom-esque name "lights_impflash.dds," referring to one of the game's enemies, was visually modified in the S.T.A.L.K.E.R. folder but retained the filename.

    Later in the same thread, user Johnny posted an image allegedly comparing a water texture from S.T.A.L.K.E.R. to a water texture from Half-Life 2. As in the Doom 3 case, the images were nearly identical and the filename was unchanged with the exception of its extension.

    Responding to inquiries made by Shacknews, id Software CEO Todd Hollshead stated:

    I've seen a post on a web forum that claims DOOM3 assets are used in another game, but we've been working hard on Enemy Territory: Quake Wars as well as our own internal project and have not had the time to fully investigate or otherwise verify that the claim is true. Only from what I've seen on the Web, it's concerning. However, it may turn out to be nothing. Nevertheless, it would be improper to make any decision about a course of action until we find out whether the claim is true, and what assets from DOOM3, if any, have potentially been used.
    Hollenshead's reply suggests that if S.T.A.L.K.E.R. developer GSC Game World did in fact make use of id Software assets, it was not done with id's consent. Shacknews has also contacted Valve and GSC on the matter, but neither party had responded at the time this story was published.


    Images @ Shack
    http://www.shacknews.com/onearticle.x/46449

  6. That's pretty hilarious. Also amazing that people would pick up on it, really.

  7. http://arstechnica.com/journals/thum...od-for-stalker

    Also for anyone who's still playing, I'm sure you already know this by now, but add: -nointro -noprefetch -mblur

    To the shortcut for the game to make it look a lot better and move faster (less loading). Also once you're in game pull down the console (~) and type r2_mblur .5 or r2_mblur 1.0 to add motion blur. There are ways to play the game like GRAW or Gears from a third person view, but you have to jump back to first person to interact with people. Personally I prefer the game first person anyways.

  8. Just started this today. I like it a lot. Couple things really bothering me, though:

    1. Is there no way to increase the sensitivity of the mouse cursor in menus/inventory/etc.? It takes me like four swipes from one end of the mouse pad to the other to make it across the screen. Very uncomfortable to have to do this all the time.

    2. Is there no surround sound audio? Only my front two speakers are outputting sound. I'm used to hearing things behind me (since, er, System Shock 2 in 1999 or something). Wtf.


  9. TNL should be happy to know I've decided to pick this game up.

    I had no idea it was a big open world like Oblivion, now that I know this sounds amazing.
    Last edited by Opaque; 29 Feb 2008 at 05:06 PM.

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