Best theme ever alert!
Dino D-Day
I love the screen of the Nazi Styracosaurus with the big ass cannon.
Streets of Rage remake. Grab it before SEGA pulls it.
http://www.bombergames.net/forum/vie...php?f=8&t=1012
http://www.joystiq.com/2011/04/05/st...the-re-making/
Developer Bomber Games started working on a game called Streets of Rage Remake in 2003, and only this week released the final version of the freeware PC game. We can only assume that Sega didn't take eight years working on the original Streets of Rage, so where did the time go in this project?
Well, it's less a "remake" and more of a hugely expanded, mostly new game. Remake, built entirely using new code, contains 103 stages, and all the playable characters from Streets of Rage 1, 2, and 3 (with new abilities), along with new characters. New enemies based on the Game Gear games and cover illustrations have been added to the lineup of punching bags. Boss Rush, Volleyball, AI partner mode, and other extras are also thrown in. Oh, and there's a level editor.
Check out a video of an earlier version after the break, and download the Windows game here before Sega's lawyers hit the Streets.
Eight years and entirely new code to make something they don't own and can't sell. They should've made some new sprites and just released it "in the spirit of SOR" or something.
I applaud their effort, if not their direction. Looks better than the actual SOR to me.
This is a final release of SoR Remake, but it's been around for several years now. I even gave it a writeup in Hardcore Gamer, which was decades ago by actual count. If Sega wanted it gone it would have been done long ago.
And the thing about "can't sell", well, it's freeware. "Can't sell" is part of the basic idea behind its distribution method.
James
You're aware there's an insane volume of freeware out there, right? Sure, the quality varies wildly, but none of it is for sale because the creators don't want it to be. Just a ridiculous amount of talent and effort given away because the creators want it to be. I'm not thinking selling was a concern for the people involved in this project, and using licensed characters would only be the tiniest consideration in the decision.
James
Or because they know it won't sell or don't think it will. A number of initially free games got upgraded by the people that made them and allowed their creators to make more of what they love (off the top of my head, Meatboy, Alien Hominid, and Orisinal).
This game, however, can't go anywhere even if it wanted to. It can't be put onto Steam, it can't be put onto XBLIG, it can't make it into any compilations, and it can't do anything for them aside from being a love note. That's fine and all, but it also severely limits the exposure and audience.
Of course, we probably wouldn't be discussing their game in the first place if it wasn't named Streets of Rage. So there's that.
I wouldn't lump ad-supported games like Meat Boy or Alien Hominid in there, since they were never freeware. Their authors were always making money from them, they just wanted to move on to project of a different scale supported by a different model.
In Edmund McMillen's case he had already done and continues to do both free-to-play flash and downloadable games you can buy, none of which are freeware.
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