That would be Starcraft.
In light of the recent piracy discussion, I found this article to be amusing. Why don't developers do more stuff like this to thwart piracy? Seems to me that making a game unplayable/unenjoyable would be the way to go.
"To improve is to change; to be perfect is to change often." -- Winston Churchill
Because you'll always get weird edge cases where somebody has a unique setup that triggers the anti-piracy tricks despite using a legitimate copy. It happens with "real" DRM too, but at least the error messages make it clear. Meanwhile, screwing with the game mechanics makes it just seem busted if the user doesn't realize what is going on.
Also, playing Far Cry 4 without Uplay would be nice.
Crysis Warhead
If you pirate the otherwise-average Crysis follow-up you’ll run into a surprise the first time you fire a gun to discover that all the bullets have been replaced by chickens. Are the chickens alive? It’s hard to tell because it turns out chickens experience quite a lot of bullet drop and soon hit the ground with speed enough to KO a heavyweight boxer.
The trouble with this anti-piracy technique is that it seems to improve the game somewhat. Shotguns fire a deadly spread of chickens, which is brilliant, and machineguns spit them out at a terrifying rate, and it’s hilarious to spray away while your enemies shout things like “aaaargh!” and “stop that!”
Drift Stage continues to look amazing, but I hope that "snap" when coming out of a drift doesn't appear in the final game.
HOTS was the top selling PC title in 2013.
http://www.reddit.com/r/starcraft/co...estselling_pc/
They don't because it requires a lot more effort and is cracked just as fast. The only positive outcome is a couple of people who don't know better posting on official forums and outing themselves as pirates without realizing it. I remember the Serious Sam 3 invincible monster anti-piracy thing being posted on here after it had already been cracked. The teams doing this stuff work faster than word-of-mouth.
But, yeah, they are often pretty inventive and funny.
So? HOTS was a fraction of the previous entry's sales, taking a month to not sell as much as WOL did in two days. Less people obtained it, legally and illegally, regardless of it doing well for itself in a separate comparison. Also: If the people pirating are the ones who only want the campaign and the ones buying it are doing so for the multiplayer, then HOTS being a great seller that year only disproves your point even more.Originally Posted by gamevet
Bookmarks