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Thread: Old European Computer gaming

  1. Slightly off topic, but this is the most ridiculous piece of code I've ever seen for C64. 3D voxel fly through in 4k.

    http://www.pouet.net/prod.php?which=24450

  2. #22
    There are some batshit insane C64 coders out there. Ever seen Future Crew's legendary PC demo Second Reality? Well, a group ported it to C64... http://www.pouet.net/prod.php?which=1216

  3. Yep seen that (the original and the C64 version). Crazy stuff.

  4. Green Beret (Rush'N Attack) on C64 is a great arcade port done by Imagine- but it's a LOT harder than the arcade version. The soldiers with guns get more trigger happy in this one, and the jump-kick soldiers appear sooner IIRC. I was able to clear the arcade version for 3 loops once, but considered myself lucky to even finish the first stage of the C64 one.

    Finished in 2021: 8 games (PC: 4, PS4: 2, PS3: 1, X1: 1)

  5. Quote Originally Posted by NeoZeedeater View Post
    Dreamweb is one of my favourite point and click adventures.
    You are my brother from another country.

  6. #26
    Here's another one: Exile (no, not that lame Falcom game)

    It originally came out on BBC Micro in 1988. It was quickly ported to Acorn Electron and Commodore 64. In 1991, a version with enhanced graphics was ported to Amiga. Finally, in 1995, AGA and CD32 versions were released with even better graphics but compromised gameplay.

    Exile is very similar to Metroid. You have a huge nonlinear subterranean world requiring very specific abilities to progress through it. What makes Exile different is the style of puzzle. Most of the barriers in Exile require physics-based solutions and item usage. Grenades can blow up doors, frogs can be traded to imps for torches, vials of water can extinguish flames, etc. Unlike a lot of games, you cannot die in Exile - you're teleported back to the last point you chose to remember. However, you can hopelessly screw your game up early on if you don't solve a few puzzles with the limited equipment you can acquire. After a while, it becomes really hard to get permanently stuck, as the world is so open that there are many opportunities to acquire the items you need.

    Personally, I prefer the Commodore 64 version. It has slightly better (but still not very good) graphics than the BBC Micro original, great control, and a dark atmospheric feeling not present in any other version. I don't know how to explain it, but the completely black backgrounds and the dark art make the game feel just as lonely as the first Metroid - only without peppy music to lighten the mood. The first Amiga port is decent (and has spectacular pixel art), but the control doesn't feel as nice. The AGA and CD32 versions have uglier (but more colourful) art and a smaller viewing area that makes figuring out where to go much more difficult.

    The game takes a while to learn, but it is definitely worth playing. A word of warning if you plan on playing the C64 version: the disk version has never been cracked properly. It uses a really interesting form of protection that will remove random items from the game's world, making the game impossible to complete. Only the tape image (in .tap) format is playable, and only on the CCS64 emulator.

  7. #27
    Quote Originally Posted by bVork View Post
    Here's another one: Exile (no, not that lame Falcom game)
    It was a Telenet game. And it was good

    I like the Exile computer game, too. I haven't played the C64 version, just the two Amiga ones. I should check it out.

    Also, this thread needs more people participating. Even if the number of people who owned these computers is abnormally low here, people can always try stuff on emulators and give their thoughts.

  8. #28
    One problem is that everyone knows about the best games. I could write pages on the genius of Turrican 2, but I assume everyone has played it.

  9. Quote Originally Posted by bVork View Post
    Here's another one: Exile (no, not that lame Falcom game)


    The game takes a while to learn, but it is definitely worth playing. A word of warning if you plan on playing the C64 version: the disk version has never been cracked properly. It uses a really interesting form of protection that will remove random items from the game's world, making the game impossible to complete. Only the tape image (in .tap) format is playable, and only on the CCS64 emulator.
    I have a cracked version, but I haven't tried it out in ages. I guess it wouldn't matter, since the game can't be beaten with that form of protection.

  10. Ok, I've been playing a lot of the games reccommended on this thread.

    Commodore games are fucking hard. I can't make it 3 screens in Zamzara. Is there something I'm not getting? Like how to duck? Wizball is also a bitch and a half. And Last Ninja

    I'm having better luck with Amiga games. Virocop is fun
    Last edited by Frogacuda; 18 Apr 2007 at 04:51 PM.

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