As far as hardware and the way these boxes are put together he may very well be right. But the main difference between a console experience and PC experience is convenience for the average consumer. If they manage to harness the PC like upgradeability and tack on an easy Xbox Live interface it could work. But even then the hardware upgrades would cause conflicts with people who hadn't upgraded or hadn't been keeping up on things. It's easier for them to swallow one bigger purchase every 6 years than it is for them to put up with constant upgrading. Most people don't even want to have to deal with that shit.
Of course it won't. I prefer these things controlled by one company. Too many people pulling the strings makes things in the end, to average users atleast, messy and unuseable.
I also don't think for a second that developers are in as much control as somebody said previously in this thread. It's a symbiotic relationship. Consumers will flock to whatever's new, or it, or offers them something convenient and sometimes they do things nobody can forecast. If you're popular you move units. Developers can't rely on themselves to herald people to gaming. If they tried the top two or three devs to do it well would dominate and nothing would change (except the beginning of a supplier longtail system which is really fucking weird and unnecessary).
Console producers need developers just as much as developers need console producers.
It was this guy.Originally Posted by Son of Bryce



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