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Thread: Star Craft 2 rumored

  1. Actually I thought the game was just taking a whole different approach, smaller amounts of stronger units as opposed to mass amounts of weaker units. Giving it a completely different feel from Starcraft, which I thought was a valid way to go about and keep franchises of the same genre from one company different.

  2. I cannot contain the raging boner I'm sporting because of this news.

  3. Quote Originally Posted by Thief Silver View Post
    Actually I thought the game was just taking a whole different approach, smaller amounts of stronger units as opposed to mass amounts of weaker units. Giving it a completely different feel from Starcraft, which I thought was a valid way to go about and keep franchises of the same genre from one company different.
    That was how it felt to me as well, especially considering that during the WC3 beta we would have LAN peon battles that were something like 50 vs. 50 affairs (I think I still have the screenshots somewhere). It seemed like a good way to make sure it was seperate from an eventual SC2, which came across as more about large armies in the first place.

  4. http://www.joystiq.com/2007/04/26/ru...ing-something/

    Not liking the usage of Megaton there...

  5. Quote Originally Posted by TrialSword View Post
    The only bad thing they could do to Starcraft is reduce the amount of units you could have at once and introduce upkeep like in Warcraft 3. I always liked the idea that WCIII, with heroes and limited units, became about micromanaging battles. I also liked how Starcraft was about having lots and lots of units whose attack type trumped other unit's armor type. That way you can still have strategic conflicts and large numbers of units fighting at once.
    Played at anything near a high level, StarCraft requires just as much micro as WarCraft 3 except you still have to macro at the same time and the micro arguably requires more skill because the units have less HP. Also, in StarCraft the emphasis is on a bunch of skirmishes on different parts of the map at the same time; something that just isn't possible in War 3.

  6. This news makes me wanna kaboom in somethings anus...
    Quote Originally Posted by Master Shake
    Look, Yes. I have banged hundreds of broads...internationally. But know this, I wrap my rascal 2 times. 'Cause I like it to be joyless and without sensation, as a way of punishing super-models.

  7. Yeah I thought of Starcraft as much more Micromanaging than War3.

  8. The micromanagement in War3 is so much easier since the units have about 10 times the amount of hit points. It's a lot harder to keep units in SC alive since you have so little time to get them out of harm's way.

  9. Quote Originally Posted by Error View Post
    Upkeep was just an excuse for not being able to keep more units on screen due to 3D Graphics.
    No. The Warcraft 3 engine can display thousands of things at once on any computer that can run it.

    Upkeep keeps the average Warcraft 3 game to around 10-15 minutes instead of the hour-long epics that were usual in RTS games, and it forced you to use your small army intelligently with strong micromanagement. It is one of the best features in RTS game design history, even if it will probably never be used again.


    "I can only say that there is not a man living who wishes more sincerely than I do to see a plan adopted for the abolition of slavery." - Tommy Tallarico

  10. YEAH! What he said!

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