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Thread: Sega Ages 2500 Vol. 30 : Galaxy Force II

  1. PlayStation  2 Sega Ages 2500 Vol. 30 : Galaxy Force II

    "Starship command to destroyer. Begin takeoff countdown!"
    "Roger."

    Finally, the long awaited Sega Ages version of Galaxy Force II has a release date. Mark your calendars for July 26th.

    That Saturn version is a 30 FPS letdown- I know, 30 FPS isn't that bad- but that's slow compared to the arcade. The PS2 one should do the arcade game justice at 60 FPS, and hopefully there will be support for the Ace Combat joystick.

    Finished in 2021: 8 games (PC: 4, PS4: 2, PS3: 1, X1: 1)

  2. it only took 19 years

    was wondering what happened to the PS2 version -- hope it's good.

  3. So when the hell is Virtual On rolling out?

    I understand they needed to iron out Model 2 to PS2 problems they encountered from that port of VF2 or whatever, but damn.

  4. Quote Originally Posted by supergrafxengine View Post
    it only took 19 years

    was wondering what happened to the PS2 version -- hope it's good.
    A little too long for the first perfect port.

    The Saturn GFII could've been perfect if it weren't so sloppily programmed. Unfortunately it wasn't done by Rutubo Games who did the bang-on ports of KOF'95, After Burner, Out Run, and Space Harrier.

    I think the same team of hacks who raped Saturn GFII worked on the Saturn Power Drift conversion also. On Saturn, GFII's frame rate is even choppier than Power Drift's IIRC.

    Finished in 2021: 8 games (PC: 4, PS4: 2, PS3: 1, X1: 1)

  5. Galaxy Force is an amazing game. I do wish Sega would grasp the concept of a fucking retro compilation and start banging out some US discs with 15-20 arcade games on them or something Taito/Midway-style.

  6. It can't be any worse than the Genesis hack job.

  7. Quote Originally Posted by gameoverDude View Post
    A little too long for the first perfect port.

    The Saturn GFII could've been perfect if it weren't so sloppily programmed. Unfortunately it wasn't done by Rutubo Games who did the bang-on ports of KOF'95, After Burner, Out Run, and Space Harrier.

    I think the same team of hacks who raped Saturn GFII worked on the Saturn Power Drift conversion also. On Saturn, GFII's frame rate is even choppier than Power Drift's IIRC.

    yes this was all very sad because, the Saturn is VASTLY more powerful than Sega's 'Y Board' that ran Power Drift and Galaxy Force II.

    The 'Y Board' had three MC68000 CPUs @ 12.5 MHz each, and a small fraction of the sprite performance of Saturn. Although according to http://www.system16.com/hardware.php?id=699 the Y Board acts differently than normal 2D sprite-based hardware. It does it tiles, it does rotating colors. I don't understand it all, but might explain why a 4th-rate developer had trouble making the games run well on Saturn, dispite the fact that Saturn was orders of magnitude more powerful.

    Saturn Galaxy Force II doesn't even seem to hold a constant 30fps. I have not played Saturn Power Drift but I do have Dreamcast Power Drift contained in Yu Suzuki Game Works volume 1, it's 60fps.


    Rutubo Games made 99.9% accurate ports of Space Harrier, OutRun and AfterBurner II for Saturn -- Actually I'll take OutRun on Saturn over the arcade version just for the ability to run the Saturn version at 60fps, which although makes the racing seem slower, is much smoother. I assumed that Rutubo Games had also done Saturn Galaxy Force II but it turned out that was not the case.

    MAME is the best way to play Galaxy Force II until we see if the PS2 version is done right.

  8. Damn, and here I was about to shell out for the import Saturn version. I just hope the Sega Ages version isn't dissapointing like the Space Harrier turned out to be...

  9. #9
    Quote Originally Posted by Zerodash
    I just hope the Sega Ages version isn't dissapointing like the Space Harrier turned out to be...
    Most recent Sega Ages PS2 games have been direct ports and not remakes so I don't think we have to worry.

  10. Quote Originally Posted by Melf View Post
    It can't be any worse than the Genesis hack job.
    Yes, that one was pretty bad. Sega should have saved it for the Mega CD. Just look at that absolute lack of detail in the tunnel scenes- hell, everywhere. And where is the tilt?

    GFII on the MD is pretty much nothing more than an 8 Meg Super Thunder Blade. Then again, CRI has been good at turning some great Sega arcade games into dog shit.

    Strike Fighter is actually a lot faster (and better looking/playing) than the junk home port entitled After Burner III. The FM Towns version of AB III plays OK, but it lacks terrain detail.

    I'm glad CRI didn't attempt Power Drift. Considering they raped GFII and Turbo Out Run, that could've been the ultimate clusterfuck of the millenium.

    Finished in 2021: 8 games (PC: 4, PS4: 2, PS3: 1, X1: 1)

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