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Thread: Take-Two 'Temporarily Suspends' Manhunt 2

  1. Quote Originally Posted by not Anal Kaboom View Post
    Are you listening to yourself? I don't know a game that isn't a sports game that doesn't try to tell some kind of story.
    Quote Originally Posted by Me
    There's more to Salo and Cannibal Holocaust than shock value because they're telling stories. That isn't the primary goal for most games.
    Quote Originally Posted by Me
    Hostel and Pulp Fiction both use the violence to punctuate their narratives, whereas it's the other way around in most games.
    In other words most modern games have stories, but that's not the main draw. The large majority of video game stories just serve as a pretty vehicle for the gameplay. Kind of off topic, but I remember David Byrne wrote an interesting blog post awhile ago about how hard it would be to make a meaningful story in a video game because of the interactivity.

  2. I found that Shadow of Colossus told a great story.

    I don't really believe that the interactivity stops a meaningful story, and there's no saying that Manhunt wasn't telling a meaningful story as well. Hell it was definitely no less meaningful then the "deep" stories of 90% of horror movies.

    Seriously, what's the story of every fucking slasher movie ever made? All the Friday the 13th movies and such. The primary goal of those movies is to be a slasher gore fest not to tell a meaningful story. I think you need to step down off your high horse here.
    You sir, are a hideous hermaphroditical character which has neither the force and firmness of a man, nor the gentleness and sensibility of a woman.

  3. Quote Originally Posted by bbobb View Post
    I found that Shadow of Colossus told a great story.

    I don't really believe that the interactivity stops a meaningful story, and there's no saying that Manhunt wasn't telling a meaningful story as well. Hell it was definitely no less meaningful then the "deep" stories of 90% of horror movies.

    Seriously, what's the story of every fucking slasher movie ever made? All the Friday the 13th movies and such. The primary goal of those movies is to be a slasher gore fest not to tell a meaningful story. I think you need to step down off your high horse here.
    Haha, I'm not on one! I really doubt I disagree with you about most of the stuff in this thread.

    I didn't mean that games can't be a good way to tell a story, and honestly that's one of the most interesting things about games to me these days. I do think it's much more difficult to create a story that the player organically plays through, and still be left with anything other than Jaws: The Ride. Shadow of the Colossus is a great example of the opposite though.

    The bottom line is gamers usually don't buy games for their stories. It's a very different medium than movies, and it tends towards long bouts of gameplay, whatever that may be. To justify all that time as a meaningful part of telling a story is much, much more difficult than having a pure game sandwiched between movies that you watch.

  4. Quote Originally Posted by Salsashark View Post
    In other words most modern games have stories, but that's not the main draw. The large majority of video game stories just serve as a pretty vehicle for the gameplay. Kind of off topic, but I remember David Byrne wrote an interesting blog post awhile ago about how hard it would be to make a meaningful story in a video game because of the interactivity.
    lol misunderstanding.
    Quote Originally Posted by Master Shake
    Look, Yes. I have banged hundreds of broads...internationally. But know this, I wrap my rascal 2 times. 'Cause I like it to be joyless and without sensation, as a way of punishing super-models.

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