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Thread: Min-E3 2007 (Keep checking post 1 for additions)

  1. Quote Originally Posted by PBMax View Post
    IGN Metroid Prime 3 hands-on impressions:

    "It plays better than any first-person console game ever... really."

    "...it sure looks good in motion. The game runs in 480 progressive-scan and true 16:9 widescreen mode, which is a first for the series. The artistic presentation of the space stations, craft and planets that make up the universe is very impressive, seemingly more on par with the original Prime than its purple-drenched sequel. Textures are crisper and polished with extra effects such as specular highlights on Aran's ship, for example. Environments are larger and architecture more defined. And while it may seem trivial to some, the inclusion of bloom lighting goes a long way, as bright sources like lava and monitors now glow with welcomed style and realism. All of this and the title seldom dips below a fluidity of 60 frames per second."

    "Samus controls better in Prime 3 than she ever has before. In fact, the heroine's tight maneuverability and speed nurture a level of accuracy never before possible in a console-based first-person experience. Retro has included three different sensitivity levels for fans, so if you're the type who prefers a big bounding box and slower turns, you can do that. However, we highly recommend that all gamers play Prime 3 with advanced controls, which shrink the bounding box so that Samus turns quickly when your on-screen reticule begins to stray in any direction. Previously, Call of Duty 3 was the benchmark for accurate controls in a first-person game on Wii, but Prime 3 blows that title out of the water. If you've played any FPS-style game on Nintendo's system before, you will probably be running and gunning in Corruption and absolutely loving the freedom and speed of the controls in a matter of seconds, not minutes. It really is the new benchmark and simultaneously proof that smart studios can really utilize the Wii remote and nunchuk for some dazzling results."

    "In Metroid Prime 3, you can lock-on to enemies by holding down the Z button. This function is not nearly as important as it was in the previous games since the new and improved manual aim is so responsive, but it's still helpful when you want to quickly cycle between foes. However, there is one invaluable new change to the mechanic that you can toggle on or off depending upon your preference. You can now lock-on to enemies and retail manual aim with the Wii remote, essentially enabling you to pinpoint shoot Space Pirates and other baddies if you so desire. If you'd rather not bother, turn it off in the options menu and forget it ever existed."

    http://wii.ign.com/articles/803/8039...0&RSSid=803978
    1-up's outlook was less rosy:

    -Mentioned the button config can be a strain sometimes.

    -Still no sign of the Corruption element.

    -The levels have become far more linear and use alot more repeating backdrop elements like Halo. *-neo

  2. Quote Originally Posted by neoalphazero View Post
    1-up's outlook was less rosy:

    -Mentioned the button config can be a strain sometimes.

    -Still no sign of the Corruption element.

    -The levels have become far more linear and use alot more repeating backdrop elements like Halo. *-neo
    Link pls.
    Backloggery
    GameTZ

    Go home and be a family man.

  3. Call of Duty 4 looks fantastic. G4 had a live playthrough that I hadn't seen before.

  4. OMFG TEH DATABASE!!!!!!!!
    Backloggery
    GameTZ

    Go home and be a family man.

  5. Not this shit again...

  6. Yeah, time to clip this one guys. Monster of a thread to read through as it is. Someone make a follow up thread, maybe call it min-E3 2007 Wrap Up.

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