What was the line we were fed regarding the benefits of having an underpowered Wii? If I recall correctly, it centered around coaxing more developers with lower development costs and faster development times. How has this been taken advantage of? By straight porting past-gen titles with no upgrades aside from tacking on waggle controls. This was the worst possible scenario.
RE4 is great because it's RE4. The waggle controls actually work very well with it, but that's not why it's a good game. Also, it looks like Capcom straight ported over the PS2 RE4 exclusives with no visual upgrades. If so, that's even more half-assed BS. At least they seem to have added more enemies.
If Rygar is getting re-worked, that's one thing, but I want to see something signficant for a generational leap.
VB had two solid releases on the PS2, and a pretty damn good GBA appearance. From the feedback I've received so far, the Wii version is ruined by its controls, which extends beyond the Wii-mote to the CC and GC controllers. I can't help but think forcing on motion sensing controls attributed to this complete breakdown. Also, from what I've read, there's no widescreen or 480p support, either. Almost sounds like it was supposed to be a PS2 game.
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