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Thread: Official XBLA Thread

  1. Quote Originally Posted by Tain View Post
    dual analog sucks so hard when it comes to simulating twinsticks.
    It really does. I thought it would be an acceptable substitute until I got to actually try it and realized how horrible it is in reality. Jump cancelling is where it's at.

  2. Jump cancelling is beyond easy with the pad. I kind of prefer it over twinsticks, but its very possible that's because its going on 6 years without touching an arcade version of this.

    200/200 within an hour though, take that as you will.
    http://www.xboxgamertag.com/gamercard/NGE42/fullnxe/card.png

  3. #9773
    I've never even seen the arcade game, so I don't know what I'm missing.

  4. Quote Originally Posted by NGEFreek View Post
    200/200 within an hour though, take that as you will.
    Personally, I'd rather less time being spent creating really difficult achievements and more time on the quality of the game/port.

    Thus, this a fantastic port.

  5. Did anyone pick up Awesomenauts last week? With it being free on PS3 it was not an easy sell for me to want to pick this up for $10, even though I know about 300x more people on Xbox than PS3.
    Check out my blog: ExHardcoreGamer.com

  6. I bought it, and have been playing it damn near nightly.

  7. I gave awesomenauts a try, didn't hate it, didn't like it a great deal either. I'd much rather play some minecraft with some people when I have a spare moment this week.

  8. Minecraft does nothing for me but I love DOTA games. Making it 2d makes it more enjoyable too... like going from worms 3D to regular versions.
    Check out my blog: ExHardcoreGamer.com

  9. Are you talking about polygons vs. sprites or overhead vs. sidescroller? I ask because DOTA has 2D gameplay, so I'm not too clear on what you mean.

  10. I think he's referring to perspective bro. It's pretty obvious.

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