Stick with Vega. I hope they return Fuerte's U2 back to what it was, too. It's so hard to punish fuck ups unless they're balls deep into his throat. I'm stunned iPeru does so well with that character.
Stick with Vega. I hope they return Fuerte's U2 back to what it was, too. It's so hard to punish fuck ups unless they're balls deep into his throat. I'm stunned iPeru does so well with that character.
RSF? I play vega because I like his character, he is actually quite the opposite of someone I would do very well with, like ibuki.
Last edited by Anthony; 23 Aug 2011 at 10:14 PM.
Check out Mr. Businessman
He bought some wild, wild life
On the way to the stock exchange
He got some wild, wild life
I like playing with Hakan.
When people lose a match to me they're fucking pissed.
Boo, Hiss.
Ditto but with Dhalsim.
HA! HA! I AM USING THE INTERNET!!1
My Backloggery
In the balance patch Hakan will now start off oiled. About time, imo.
Yun looks like he can do all the same shit, just does less damage while doing it. It's all on EventHubs.
People will bitch. Like I said, we are in MMO territory now. Everyone lobbying for their own characters.
Yun took some frame hits. He no longer has an advantage on a blocked EX lunge punch as far as I can tell. He also deals less damage and has less time during Genai Jin. His dive kick also got a height restriction. I mean, he took a pounding. What are you on about?
These are all his nerfs:
Yun
• Target Combo 2 120 damage
• Target Combo 3 120 damage
• Target Combo 4 130 damage, -6 on block for second hit
• Target Combo 5 70 damage
• cr.LK has an upward extended hurtbox
• cr.MP damage from 60 to 50
• Higher high restriction for Raigekishu (dive kick), for LK, MK, and HK (all versions)
• +2 extra frames of hit, block stun on Raigekishu
• Senpukyaku (i’m assuming overhead) from 85 damage to 80 during Gen’ei Jin
• LK, MK, HK Zenpou Tenshin slowed to 11F, EX to 8F
• No throw invincibility on EX Zenpou
• EX Zesshou (lunge) hit distribution changed from 7/2 to 6/3, -1 on block
• MP, HP Kobokushi (palm) meter gain to +20
• LP Koboku is 25 frames total, MP, HP 45 frames total
• MP, HP Koboku damage from 160 to 140, stun from 250 to 200; chip damage for MP, HP to 30
• Active frames for MP, HP Koboku to 10
• Nishoukyaku (up kicks): LK only has invincibility up (and including) the first active frame
• More landing recovery on all versions (including EX)
• MK Nishou from 130 damage to 110
• Tetsuzanko (shoulder): HP damage from 140 to 100, EX from 80+70 to 90+40 (130 total); during the projectile invincible parts of the move, Yun’s hurtbox against physical strikes is expanded
• Gen’ei Jin is a second shorter, does less damage
Yun losing invincibility for his command grab is some silly shit. Why would I use the EX version now?
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