View Poll Results: Which console warrior are you!?

Voters
96. You may not vote on this poll
  • XBOX360

    60 62.50%
  • PS3

    21 21.88%
  • PC

    11 11.46%
  • screw SF, not 16 bit enough

    4 4.17%
Multiple Choice Poll.
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Thread: Super Ultra Street Fighter 4 Turbo Alpha Gold Championship Edition'

  1. Hey Diff, when are you playing with us?
    Quote Originally Posted by Razor Ramon View Post
    I don't even the rage I mean )#@($@IU_+FJ$(U#()IRFK)_#
    Quote Originally Posted by Some Stupid Japanese Name View Post
    I'm sure whatever Yeller wrote is fascinating!

  2. I keep thinking the best kind of training tool would be something like Magic the Gathering's. They have an online mentoring mode where players get a one on one training mode.

    Something like that for fighting games would be boss. Like you could have a 2P training mode (those exist) but player two is any online player looking to mentor/learn.
    Quote Originally Posted by Diff-chan View Post
    Careful. We're talking about games here. Fun isn't part of it.

  3. There's a million ways to help people learn and actually care enough to keep playing these games, some of them incredibly easy to implement, like online training. Capcom is just terrible at anything other than designing the core game. I think they just have no idea how a casual player approaches these games from an online gaming standpoint.
    Last edited by FirstBlood; 09 Dec 2011 at 12:08 PM.

  4. Quote Originally Posted by YellerDog View Post
    Hey Diff, when are you playing with us?
    Whenever. I was out of action for a while because my dog chewed through my TE stick wire (again). I just got it fixed up again a few days ago.

  5. Quote Originally Posted by Hero View Post
    The issue I'm having with UMVC3 is that steep beginner's curve. Playing online I get rocked but in Arcade/with newbie friends like me, it's far more even. Makes me think I'm missing a HUGE gap of information, of which I don't pick up on well in a blind online match.

    Kinda like MvC2 actually.

    And hey - I'm enjoying SSFIV still, so!
    UMvC3, if I had to try and measure, is about 1000000000000000000000000000000000000000000000% easier to learn than MvC2. I mean, the system at first is confusing when going from one to the other but I picked the mechanics up in about a week. Maybe you're just not putting in enough time. All combos are pretty easy to do except for the super complex stuff but a lot of that is for show.

    Quote Originally Posted by FirstBlood View Post
    Anyone that tells you that getting destroyed by good players helps you learn is retarded.
    This is how I learned MvC2 and it worked. I dunno, I wanted to learn the game I guess. I got rolled for a few months by pros and just took what I learned and practiced with a friend at my level or in training mode. I got good eventually.
    Last edited by Razor Ramon; 09 Dec 2011 at 12:38 PM.

  6. It's one thing to already be into the scene and interested in learning and actually playing people in person either in an arcade or at home on a dreamcast or whatever.

    Going online as a noob and getting wrecked over and over helps no one, especially in a game like MvC3 where the noob basically gets locked in the corner and endlessly high-low'd and is dead in under thirty seconds.

  7. Online is terrible anyway. You can use it to test a few things but the connection ALWAYS has lag. You'll have online-specific combos and that won't fly in person where you can alter it to maximize damage but have to completely change your timing. Anyway, I wasn't into any scene. I just went and learned slowly just like any new guy. I played MvC1 and was HORRIBLE until I found out people played it competitively around the time MvC2 came out.

    If you keep blaming others being better rather than looking at what you did wrong to cost you that online match you'll never get better. Just sayin'. it all sounds to me like you just don't want to invest the time to get better. That's fine, but don't go saying shit that isn't true.

  8. There's so many other things I'd rather invest time in than that game. Just sayin'.
    Quote Originally Posted by Razor Ramon View Post
    I don't even the rage I mean )#@($@IU_+FJ$(U#()IRFK)_#
    Quote Originally Posted by Some Stupid Japanese Name View Post
    I'm sure whatever Yeller wrote is fascinating!

  9. And that's okay! But don't say it's because of a steep learning curve because it's pretty damn shallow and easy to get into.

  10. Quote Originally Posted by Hero View Post
    The issue I'm having with UMVC3 is that steep beginner's curve. Playing online I get rocked but in Arcade/with newbie friends like me, it's far more even. Makes me think I'm missing a HUGE gap of information, of which I don't pick up on well in a blind online match.

    Kinda like MvC2 actually.

    And hey - I'm enjoying SSFIV still, so!
    Quote Originally Posted by FirstBlood View Post
    The game desperately needs some sort of real training mode that isn't just HAY DO THIS BIG LONG COMBO, or something cool like a story mode that works advanced tactics into the game over time if they want to actually get people into the game.

    Anyone that tells you that getting destroyed by good players helps you learn is retarded.
    A lot of it honestly is being perceptive. You got to watch how they're playing and realize that if you lose it's probably something you did wrong. Figure out what you did wrong and practice. And for gods sake learn how to block.
    Quote Originally Posted by Master Shake
    Look, Yes. I have banged hundreds of broads...internationally. But know this, I wrap my rascal 2 times. 'Cause I like it to be joyless and without sensation, as a way of punishing super-models.

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