View Poll Results: Which console warrior are you!?

Voters
96. You may not vote on this poll
  • XBOX360

    60 62.50%
  • PS3

    21 21.88%
  • PC

    11 11.46%
  • screw SF, not 16 bit enough

    4 4.17%
Multiple Choice Poll.
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Thread: Super Ultra Street Fighter 4 Turbo Alpha Gold Championship Edition'

  1. Quote Originally Posted by Razor Ramon View Post
    And that's okay! But don't say it's because of a steep learning curve because it's pretty damn shallow and easy to get into.
    Because both can't be true.
    Quote Originally Posted by Razor Ramon View Post
    I don't even the rage I mean )#@($@IU_+FJ$(U#()IRFK)_#
    Quote Originally Posted by Some Stupid Japanese Name View Post
    I'm sure whatever Yeller wrote is fascinating!

  2. My point is that getting blown up at the entry level doesn't teach anyone anything. You need to have broken that barrier before you're able to see what's happening to you.

    Playing better players after that point is great, but you'll learn so much more starting out if given the freedom to actually move around to see how other players on your level react to things and eventually apply that gradual acquired knowledge to advanced play.

  3. Quote Originally Posted by FirstBlood View Post
    My point is that getting blown up at the entry level doesn't teach anyone anything. You need to have broken that barrier before you're able to see what's happening to you.

    Playing better players after that point is great, but you'll learn so much more starting out if given the freedom to actually move around to see how other players on your level react to things and eventually apply that gradual acquired knowledge to advanced play.
    Yep you're right. I was assuming the hypothetical newb in question was actually familiar with the engine.
    Quote Originally Posted by Master Shake
    Look, Yes. I have banged hundreds of broads...internationally. But know this, I wrap my rascal 2 times. 'Cause I like it to be joyless and without sensation, as a way of punishing super-models.

  4. My bad for the double post. Damn phone.
    Quote Originally Posted by Master Shake
    Look, Yes. I have banged hundreds of broads...internationally. But know this, I wrap my rascal 2 times. 'Cause I like it to be joyless and without sensation, as a way of punishing super-models.

  5. Quote Originally Posted by YellerDog View Post
    Because both can't be true.
    In this specific case it isn't. MvC3 is easy as fuck to learn. This ain't 3S. Even Smash Bros. players are winning tournaments in this game.

    Quote Originally Posted by FirstBlood View Post
    My point is that getting blown up at the entry level doesn't teach anyone anything. You need to have broken that barrier before you're able to see what's happening to you.

    Playing better players after that point is great, but you'll learn so much more starting out if given the freedom to actually move around to see how other players on your level react to things and eventually apply that gradual acquired knowledge to advanced play.
    I don't agree. If you're that bad you should put the computer's difficulty up and see how it reacts. That's truly the best way way I can tell you to learn if you're having problems with anything in this game.

  6. Right Ramon but you have to actually have an understanding of how the game engine works before you can recognize what you're doing wrong and how to improve. At least that's what I think he's trying to say lol.
    Quote Originally Posted by Master Shake
    Look, Yes. I have banged hundreds of broads...internationally. But know this, I wrap my rascal 2 times. 'Cause I like it to be joyless and without sensation, as a way of punishing super-models.

  7. Computer =/= human players.

    Also this ain't the MVC thread, let's take this bullshit over there.
    Quote Originally Posted by Razor Ramon View Post
    I don't even the rage I mean )#@($@IU_+FJ$(U#()IRFK)_#
    Quote Originally Posted by Some Stupid Japanese Name View Post
    I'm sure whatever Yeller wrote is fascinating!

  8. Quote Originally Posted by Anal Kaboom View Post
    Right Ramon but you have to actually have an understanding of how the game engine works before you can recognize what you're doing wrong and how to improve. At least that's what I think he's trying to say lol.
    I already addressed this. The system is very easy to learn. It's not deep. Most of Vanilla was found out within a week and that's when people moved into character specifics. DHC glitch was also found very quickly and that was the only worthwhile unbanned glitch in the game.

  9. It's shit like attacks having different priority and the fact that you can't block jumping attacks while blocking low. Shit that to us seems like retard tier maneuvers that real stone cold newbies don't understand and the game doesn't teach. The only way to learn it is through reading forums and guides outside of the game. They'd be able to keep a lot of new players if they taught that shit in game since there's almost no way new players are going to go out of their way to learn that shit.
    Last edited by Anal Kaboom; 09 Dec 2011 at 01:27 PM.
    Quote Originally Posted by Master Shake
    Look, Yes. I have banged hundreds of broads...internationally. But know this, I wrap my rascal 2 times. 'Cause I like it to be joyless and without sensation, as a way of punishing super-models.

  10. Quote Originally Posted by Anal Kaboom View Post
    It's shit like attacks having different priority and the fact that you can't block jumping attacks while blocking low. Shit that to us seems like retard tier maneuvers that real done cold newbies don't understand and the game doesn't teach. The only way to learn it is through reading forums and guides outside of the game. They'd be able to keep a lot of new players if they taught that shit in game since there's almost no way new players are going to go out of their way to learn that shot.
    I learned not to block low when an opponent is in the air in the second match I ever played of MvC3. What's so hard to get about it? Frame data is up to you to learn. Why should the game tell you that? You either get it from experience (like how you'll learn that Vanilla Wesker's c. M has a variable hitbox) or you read it online. This is still sounding like it's the user's fault and not Capcom's because this info is out there.

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