I think the big deal for me was learning to block - that instead of trying to be flashy and rushdown, knowing that I should be blocking another player's rushdown. However the bigger problem crops up after that - the opponent is pretty good at keeping pressure on and even when I think they have an opening, they don't. Or at least when I try poking at an opening with something safe (c.L), I still get punished for it.
Razor's right though - I don't spend enough time at it. I was talking with Pineapple about the same thing with SF4. I go through these tides of being interested, and then completely out. Once I get back in, it's like I can't even do the stuff I could before. It's annoying. I know staying consistent would be better - but an hour or so a night when I feel like I'm not improving or learning is a rough deal. I spend that much time in Maya and I'm beginning to comprehend 3D animation by leaps and bounds compared to what I knew before. A fighting game is that much worse? :P



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