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Gamespots Interview with Harada
Q: What are your hopes for the next PlayStation and Xbox consoles? What types of functionally should be available, and how will they be implemented into future Tekken games? How are you changing the mechanics of Tekken for release on Nintendo's Wii U console, if at all?
A: Because of the rise of mobile PCs and mobile devices, I think game consoles will continue to lose ground. It is because of this that I would look forward to seeing a dominance in hardware spec from the next gen of consoles that would provide an experience like that of the arcade, but even still it would then be difficult to compete with high-end PCs, in which the spec can be as high as your budget allows. Maybe my way of thinking, of placing priority on hardware spec, is outdated anyway.
I am an avid PC gamer, so obviously that influences me a bit (laughs). So, with this factor in mind, I guess it is more realistic to hope that the next generation of consoles will achieve higher performance while still keeping cost in mind, but will also have some kind of eye-opening feature that is console-like. One thing that stands out is that boot-up time of the console, loading of the game, starting where you left off--all of these waiting times have increased lately. Since these consoles are built specifically for gaming, I hope they greatly decrease the time it takes before you can actually play the game.
Recently tablets and mobile devices have become more convenient and have a lot of features. Not only that, but you can stream movies or games over the network. Consoles will need a service that is more attractive, and increase the responsiveness of the hardware. But maybe my preferences aren't exactly normal. I can't really say much about the Wii U version of Tekken, save that it will include features that make use of the unique hardware--features that will put a smile on your face. So, I hope you all will look forward to it!
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