Originally Posted by
mannerbot
Well obviously it's going to take time to learn how to play a game, especially if you are just going to learn by straight monkeying around without your teammates actively trying to teach you. It could also be that they're not very good at shooting games in general and don't have an active desire to get better. If you get someone that is good at FPS games to pick up Gears for the first time, he will hit the skill cap in Gears within a month. Really the only thing that requires much practice is shotgunning from the hip with good movement, especially since no other game has that sliding mechanic. Otherwise, as far as strategy, for a game being touted as a "fast tactical shooter" the map-specific strategies are limited and in fact online, most of them revolve around using (or abusing) host if it's on your team.
Just look at it this way: in any FPS game with objectives, a "different skillset" than just aiming skill is required. However, most of that is just experience and knowledge of the map and gametype. You can only ever be as good as your slaying ability will allow, since in the end, you're going to have to kill your enemies to achieve the objective. And in Gears, there's not much separation skillwise between an excellent player and a great one. This means that the game is more team-oriented, but I prefer my games with a little more space for individual skill to shine is all that I'm saying. I'm a competitive guy and I enjoy close, competitive games. If you like just messing around with a bunch of friends, I'm not knocking you for it. Do what you like. But if you're going to argue that Gears gives room for individual skill to shine, I'm going to disagree. And don't forget the time I carried my buddy rosco to win Mansion 2v4 against TNL, or all the times I shut down Canals with my sniper.
Bookmarks