http://www.siliconera.com/2008/10/16...earrange-mode/ instead of giving kotaku like 20 tnl clicks, imo.
or you could have linked to the source
http://cave-game.cocolog-nifty.com/b...post-5a83.html
I'm fairly certain there's only 3-4 people on this forum that can read that.
You sir, are a hideous hermaphroditical character which has neither the force and firmness of a man, nor the gentleness and sensibility of a woman.
I'd like to be the shank at any means too
Seiei.
Good lord, that program is incompetent.Originally Posted by MechDeus
Non stupid-robo translation of that passage:
"TGS wasn't the time to show the game because we're still busy playtesting it.
Last time we announced reservations, and we should have information about pricing and the special edition either by the end of this month or in the next. Please stay tuned for that.
We touched upon it briefly before, but you can see the feel the upgrade to hi-res is bringing with the pictures of this enemy:
Above is the arcade version, the current state of the 360 translation below. This stuff takes an eternity. (I'm really in over my head!)"
-Kyo
It looks good but question for the art crowd, is this kind of work completely redone or tinkered with in art editing programs?
I'd imagine they're just re-rendering using the same models for the low-res pre-rendered sprites. They might have to touch 'em up to prevent them from looking to plain though.
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