View Poll Results: Pick one

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  • Donkey Kong (GB)

    33 76.74%
  • Donkey Kong Country (SNES)

    10 23.26%
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Thread: DK Battle 1994

  1. Quote Originally Posted by Bacon McShig View Post
    A) Killer Instinct sucks
    WRONG
    You sir, are a hideous hermaphroditical character which has neither the force and firmness of a man, nor the gentleness and sensibility of a woman.

  2. Quote Originally Posted by Bacon McShig View Post
    B) Wut? I'm pretty sure KI1 came out after DKC, how do you remake a game that's not out yet?
    TIME PARADOX!
    R.I.P. Paragon Studios

  3. To give my contribution towards TNL's DKC hate:


    *The primary offender by a million miles is Rare's horrible re-design of the Donkey Kong character. It wouldn't be so bad if that design died with DK64. But it's still here. Ugh.

    I love the dumb/stubborn looking gorilla with plus signs for teeth.

    I can't stand the "hip", "now", "in", "fresh" douche with the styled hair and tie.

    I'd be quite happy to forget the Rarekong games and have no feelings towards them one way or the other if Nintendo would let me.


    *The game is brutally ugly. Even in 1994 it was obviously brutally ugly. No fronting. I couldn't/can't stand how the SNES Rarekong games look.


    *The game mechanics never had any inspiration to them. I can't fault anything with how the Rarekong games play, but they are the epitome of coloring within the lines.

  4. and it still holds up well today
    False, I liked the game a lot when I was younger. But now that the graphics aren't impressive there isn't anything special in it at all.
    Last edited by Rem; 07 Apr 2008 at 07:51 PM.

  5. #45
    Quote Originally Posted by Cheebs
    *The game mechanics never had any inspiration to them. I can't fault anything with how the Rarekong games play, but they are the epitome of coloring within the lines.
    The one gameplay element in DKC that did feel new to me was the ground slap. It doesn't surprise me that it was Miyamoto's idea.

  6. #46
    What I like about DKC's gameplay is the smoothness. The levels are designed to encourage you to barrel through them as fast as possible. A perfect example is the Stop/Go level, where running through as fast as possible means you'll hit each sign at the very instant it switches back to "Go". I like that sort of speed-platforming. It's the same sort of thing that Wonderboy/Adventure Island did, and Sonic failed to do.

    I'm not fond of the two DKC sequels because the added collectathon elements take away from the pacing.

  7. Quote Originally Posted by bVork View Post
    It's the same sort of thing that Wonderboy/Adventure Island did, and Sonic failed to do.
    You are bad at Sonic.

  8. Well, I respect everybody's argument about why DKC was just an "average" game but I'm not buying into that belief.

    My love for DKC probably stems from the memories I have of it though. I got the game for Christmas back when I was in the 8th grade and I remember playing the shit out of it. I remember waiting, for what seemed like ages, to get the game....and they used to show commercials for it everyday on that "Channel One" TV show during Advisory. So I was really hyped up for DKC to be released, and it honestly did not disappoint me in any way (other than how insanely easy it was).

    For the record though, playing as Donkey Kong wasn't that great....Diddy was always the best one to play as

  9. I think that's the case with a lot of people. I can go back and play DK'94 like it was brand new. The gameplay makes it more timeless. DKC just gets old after the first two worlds as the innovation dies pretty quickly.
    Quote Originally Posted by Yoshi View Post
    STFU GTFO

  10. Quote Originally Posted by portnoyd View Post
    I think that's the case with a lot of people. I can go back and play DK'94 like it was brand new. The gameplay makes it more timeless. DKC just gets old after the first two worlds as the innovation dies pretty quickly.
    Maybe I just need to check out this DK'94 game that you all speak of. Does it play just like a traditional Donkey Kong game? Or, did they change some of the gameplay mechanics to spice it up a bit? Honestly, I could never really play "old school" "Donkey Kong" without getting bored after five minutes. I didn't really care for Mario vs. Donkey Kong either...So, I guess the only games I've enjoyed, that star DK, are DKC and Donkey Kong Jungle Beat.
    Last edited by magnifiedplaid; 07 Apr 2008 at 09:43 PM.

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