
Originally Posted by
StriderKyo
Sure there is. The whole thing between Raiden and the computer colonel has this subtext about him being a digital cypher. His personality being a blank slate, and the talks about layers of control, manipulation and awareness are not so subtly couched in gaming terms.
And at the end of it all, Snake makes his big speech about culture as a means of passing on experience, it's like Kojima is apologizing through Snake for the whole mishmash of philosophizing and didactic storytelling. Like he's saying "look, it's my duty to pass on what I feel and think, and my medium is making games, not books or music, so this is how it's going to happen." That's a paraphrase of what Snake says, but not a huge one, and his speech doesn't really make any sense in any other terms.
I think - okay, I know - that Kojima's just using this spy story as a vehicle to deliver all his ideas about everything, and one thing he clearly thinks about a lot is game design and the way a player interacts with the characters and world he's creating. The whole thing plays out like he's expanding on the 4th wall breaking stuff he introduced in the first MGS with having to switch controller ports etc. by asking what the characters would think about living in a world like that.
Maybe.
That was really neat to read. He always wanted to do movies but never could.
Check out Mr. Businessman
He bought some wild, wild life
On the way to the stock exchange
He got some wild, wild life
Bookmarks