Originally Posted by
Tain
Who's developing this? The Instincts dudes or the team of the original game? I recently finished the original and loved it; Instincts was pretty bad in comparison.
That said, Instincts had a great map editor. Gets a lot of credit for making an attempt at a console map editor that strays from the typical grid-based over-simplified stuff. This looks like an evolution of that, so it's already off to a great start.
What's preventing them from giving players some primitives that they can rotate, scale, and change textures on, though? That would open things up so much, so why not?
edit: developed by Ubi Montreal. Eh.
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