
Originally Posted by
Toupee
I think Half-Life 2 is a wonderful game. I think the level design is fantastic, but aesthetically and pragmatically - if you jump down into an area that you can't get out of, you know you're going the right direction. It doesn't muck about in creating the illusion of a sandbox-type world, because it EXCELS in its linearity. I LOVE the way it can tell a story visually, without the need for any kind of cutscene. Just like HL1, you never, ever, not once, leave the first person viewpoint or lose control, and I think that's awesome. Few games have tried to accomplish that and most don't come close. Sure, you're pushed into scripted events, but this is an action game, not a freedom-fest, and in that sense the game almost feels like a wicked 2D sidescroller that somehow works in 3D.
I mean, really, the level design is just rad. City 17 is cool, Dr. Kleiner's lab is fun, the train station is cool, the swampy zombie infested area's cool, driving the hoverboat is cool, Black Mesa West is cool, then you get the gravity gun, then Ravenholm is cool, and driving the buggy, and fights at rebels' barns where victory is met not with celebration but remorse for the dead (wow!), climbing across high rise power line infrastructure, moving planks across sand dunes to avoid hearing-sensitive enemies, setting up a turret defense in Nova Prospekt, fighting striders alongside other rebels, finally getting into the tower that you can see in the horizon at the beginning of the game........ this is all off the top of my head, and not counting episode 1 or 2! It's chock-full of memorable sequences.
Never minding it was one of the first games to introduce such a deep physics engine, it was one of the first to include a weapon that could manipulate objects in a game like never before. This will be copied countless times.
I could go on and on.
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