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Thread: Batman: Arkham Asylum

  1. Ninja Batman: Arkham Asylum

    From Joystiq:


    While the rumored "Bat Theft Auto" Pandemic title may still prove true, we now have definite news of a new Batman game in the works care of Game Informer. Batman: Arkham Asylum is being developed by Rocksteady Studios, developers of Urban Chaos Riot Response, and Eidos. According to Game Informer's online teaser, the Joker will be the main villain in the story of a prison break gone awry, written by Paul Dini (Justice League, Batman Beyond).

    Additionally, a 10-digit countdown can be seen on Rocksteady's site. Our math is a little fuzzy, but it's going to take approximately "a good while" to reach zero.

    Update: Some details reportedly from GI have been posted on NeoGAF (read: we can't confirm any of this at the moment). The Unreal Engine 3-powered game is going for a gritty, Chronicles of Riddick-esque feel. DC Comics' Wildstorm is crafting the characters' look. Some villains in the game include Joker, Harley Quinn, Killer Croc, Penguin, Riddler, Scarecrow and more. According to the post, Arkham Asylum is projected for a 2009 release on PC, Xbox 360 and PS3 and is not being rushed to tie into any TV or film marketing cycles.
    And here's the NeoGAF post they referred to:
    Here's what I have so far. I have about 6 pages to read through though

    Batman: Arkham Asylum

    1 Player Action Game, Playstation 3, Xbox 360, PC

    Publisher: Eidos

    Developer: Rocksteady Sudios

    Release: 2009

    - Clever choice of location moves the game away from an open world Spider-Man clone and more into the dark and gritty realm of The Chronicles of Riddick.

    - Packed with Batman's most dangerous archenemies Arkham Asylum boasts a brand new story reminiscent of the depth and twists of Bioshock

    - Story is written by Paul Dini (Batman: The Animated Series, Detective Comics)

    - Wildstorm is crafting the authentic yet distinct new look for all the key characters

    - Gameplay places just as much focus on Batman's role as a detective as his combat prowess.

    - Game isn't being rushed to tie in with any TV/Film marketing cycles.

    - Game runs on Unreal Engine 3

    - Most of the game is played through an over-the-shoulder perspective

    - You're going to see and get to fight against all the big super villains. Seen so far. Joker, Harley Quinn, Killer Croc, Zsasz, Penguin, Riddler, Scarecrow, Poison Ivy, Mr. Freeze and others the magazine doesn't want to spoil.

    - Allies revealed so far are Commissioner Gordon who plays a big role and Barbara Gordon (aka Oracle) who is your radio contact in the game.

    - Game opens with the Joker surrendering himself and subsequently taking over Arkham because of some secret the facility holds

    - Magazine teases that this game will be the ultimate Batman experience so the voice cast will reflect that (Think Kevin Conroy and Mark Hamill).

    - Arkham was chosen as a location because of its limitations including the fact that it's an island prison. It's a persistent location so you can visit any location at anytime including Batman's secret on site Bat Cave etc. Don't think that just because this is an island prison there will only be small hallways. The developers have taken into account all the construction/destruction of the facility over the years so locals will vary.

    - Eidos' Batman license includes all 70 years of comic book fiction so they're pulling from all of that.

    COMBAT

    - Boss Battles won't necessarily be a series of straight pugilistic fights. Each enemy represents a different side of Batman and not all of them can match his wide skill set. Some battles are focused on combat others will focus on gadgets some are similar to giant Zelda style bosses.

    - Combat description in the magazine talks about Batman perched on a high ledge in a wide open room as he watches some of the Joker's thugs rifle through drawers. Batman switches to investigation mode using a blue tinted visor that among other things lets Batman see his enemies through walls and identifies things like guns and knives. One thug is carrying a machine gun so Batman jumps of the ledge, spreads his cape and kicks him in the face. He then swipes his cape in a large arc to stun his other enemies and then goes to work on them with a stylish blend of punches, kicks, a knee to the face here a behind the back elbow there. Combat has a gymnastic flourish and is accomplished using only three buttons. Attack, Stun and Throw.

    - Combat is only one element of the game so the developers didn't want a bunch of button combos that you'd forget because you'll be doing other things besides fighting.

    - During battle a combo multiplier at the top of the screen will increase with every strike. Once the combo expires a colony of bats will swirl around Batman and then contribute to an experience bar on the left side of the screen. In an RPG like skill tree system players will be able to distribute points where they prefer. Think Combat moves, faster takedowns, or gadget upgrades like the ability to throw multiple batarangs at the same time.

    - Gadgets are revealed by collecting items in secret rooms. You'll need gadgets to survive as there are very tough enemies in the game that you can't just go head to head with (Think Killer Croc, he's 10 feet tall in the game and super tough)

    - There are sections that involve sneaking but the developers call them Predatory gameplay sections as stealth tends to imply weakness, they prefer to think of it as picking off the weak people or people you wouldn't last too long in direct fight with from strong positions. The example they give in the article is Batman creating distractions with bodies and victim's yells and then stalking the guards as they go to inspect.

    DETECTIVE

    - Developers have come up with a very "sexy" CSI style for forensic puzzles because Batman will always have the very latest gadgets.

    - Investigative mode is the centerpiece in Batman's arsenal. The visor can highlight points of interest and much like the Metroid Prime games will scan items into your database.

    - They also mention another forensic gadget, a fingerprint tracker that allow Batman to follow trails of fingerprints.

    OTHER

    - Magazine hints at the ability to play as the villains in the game. Not sure if this is inserted directly into the game or available as a second playthrough option.

    - Magazine lists a few suggested reading items. Arkham Asylum: A Serious House on Serious Earth, Batman: The Last Arkham, and Arkham Asylum: Living Hell.

    GRAPHICS

    - Game is very gritty looking. The screens in the mag are all inside Arkham and show case a few hallways, The Riddler's cell, A sewer etc. Lots of great lighting going on.

    - Character redesigns are pretty good for the most part. Joker looks like classic Joker only with Heath Ledger style make up (long drawn on red lipstick etc.) he still has a the bright purple suit and bright green hair. Definitely more sinister looking than say the TAS Joker. Killer Croc is huge and looks more like Jim Lee's Hush redesign as opposed to some of the more human renditions of him.

    - Batman is in the Black and Grey costume. It looks more like armor however his gauntlets in particular look like the ones from TDK. Overall it looks very awesome.

    - They show screens of fights and predator segments and all look very interesting and very Batman in scope. Lots of classic poses etc.

    - You can control Batarangs from first person mode.
    Last edited by Sallokin : Yesterday at 11:10 PM.
    Sounds great. I'll post scans if/when I find them.

    Quote Originally Posted by Gohron View Post
    I like doing stuff with animals and kids

  2. #2
    Sounds like they're trying to cobble together a game out of a bunch of stolen, successful game elements, and while that's not bad, in my mind this sounds like it's going to be a mess.

    WTF is with the colony of bats swarming around him? Is that necessary? Anyway hello DMC mechanic.
    Pete DeBoer's Tie
    There are no rules, only consequences.

  3. Batman games can't be good.

  4. developers of Urban Chaos Riot Response
    Ugh-oh

    Still if this is half decent I will play it, and even if it is not.

  5. - Clever choice of location moves the game away from an open world Spider-Man clone and more into the dark and gritty realm of The Chronicles of Riddick.
    You see, this is where I think they are going in the wrong direction. If any superhero game would benefit from the "open world" style of game it is Batman. I remain optimistic but I think it is a missed opportunity to make a Batman game and not have it open world.

  6. Pandemic's already on that with the Dark Knight game, and word is it's not going well.
    Last edited by Space Pirate Roberts; 12 Aug 2008 at 09:34 PM. Reason: inserted link to TDK game thread

    Quote Originally Posted by Gohron View Post
    I like doing stuff with animals and kids

  7. #7
    That timer can't possibly be counting down to zero. Unless this game is going to be released in twenty one years.

  8. So they got Paul Dini, who wrote the Batman cartoon, and not Grant Morrison, who actually wrote the brilliant and psychological Arkham Asylum GN? Missed opportunity.
    -Kyo

  9. So they got Paul Dini, who wrote the Batman cartoon
    Which was fantastic, if this game has problems it wont stem from the writing.

  10. Quote Originally Posted by Rem View Post
    Ugh-oh

    Still if this is half decent I will play it, and even if it is not.
    Oh no, it's being developed by the makers of one of the greatest FPS games released last generation. What a tragedy.
    "I've watched while the maggots have defiled the earth. They have
    built their castles and had their wars. I cannot stand by idly any longer." - Otogi 2

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