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Thread: Sega MEGA DRIVE Was Released 20 Years Ago Today

  1. That reminds me, Sega's Japanese site has some info on all kinds of crazy MD hardware.

    http://sega.jp/archive/segahard/






    An answering machine? What?

    Photos of every possible MD/CD/32X combination.

  2. Quote Originally Posted by Sixfortyfive View Post
    An answering machine? What?
    The Mega Anser was a home banking system, not an answering machine.

  3. Quote Originally Posted by CRV1 View Post
    The Mega Anser was a home banking system, not an answering machine.
    So it is. The phone and modem threw me off.

    Still just as weird, though.

  4. Quote Originally Posted by supergrafxengine View Post

    Now if we just limit the conversion to what was available for play at home, on Genesis in the U.S. in 1989, I'd say that Ghouls 'N Ghosts and Thunder Force II were games that could be concidered "cutting edge" in some sense, compared to what could be played on NES, Master System, PC, MAC and Amiga.
    The Genesis blows the Amiga away with the amount of game content, but I wouldn't say either of those games did anything "cutting edge" compared to the best of the Amiga.

  5. Mega Anser home banking system used the Mega Modem which was the Japanese version of the unreleased Tele Genesis Modem that was supposed to come out in the U.S. for gaming.

  6. Two EGM articles from summer 1989 (from EGM Number 2 and 3).

    These magazine articles were how (and when) I learned about Genesis.










    Last edited by parallaxscroll; 31 Oct 2008 at 02:49 AM.

  7. Quote Originally Posted by gamevet View Post
    The Genesis blows the Amiga away with the amount of game content, but I wouldn't say either of those games did anything "cutting edge" compared to the best of the Amiga.

    Well I agree to an extent. Amiga certain had games that could rival what the Genesis was doing in 1989 even though such Amiga games (like Shadow of the Beast) were rare. The Genesis did it regularly and with better/faster gameplay control. I don't actually think anything on the Genesis could be concidered cutting edge.

    As far as true cutting edge, Sega's coin-op arcade games blew away the most technically impressive games on Amiga and MD/Genesis. Yet they all used the 68000 CPU. Even just faster 68000s wouldn't make that much of a difference, so it was all about custom graphics chips. Sega's arcade games were at least as much of a leap over Amiga as Amiga was over Mac

  8. Damn, I remember reading those Genesis articles and got all excited.

  9. Quote Originally Posted by kingoffighters View Post
    Damn, I remember reading those Genesis articles and got all excited.


    The 2nd page of the 2nd article is the first I had ever heard of Ghouls N Ghosts.

    That game was a really cool experience on Genesis, since I had never seen the arcade version, so therefore I could not be disappointed with all the details cut out of the Genesis version.

  10. Quote Originally Posted by Sixfortyfive View Post
    That reminds me, Sega's Japanese site has some info on all kinds of crazy MD hardware.
    Booyah!

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