I hope the emphasis is on playability rather than technicality. The dreamcast version is my all time favorite to date because it was accurate and fun to play.
First off, the major addition here is that Sega finally had enough sense to get some decent online modes going in a game that thrives on its multiplayer:
'Bout time. I guess it took Top Spin 3 to finally get them off their ass and put some decent online modes in there.Originally Posted by Sega
It's also cool that the Wii version will have all of the online stuff that the "real versions" of the game have.
And the Wii version will be taking advantage of the motion-plus controls, so presumably, the controls will be tight.
Eurogamer seems to like the way the Wii version turned out.
Should be interesting to see how this one ends up when it drops on May 19.
Last edited by jyoung; 28 May 2009 at 04:16 PM.
I hope the emphasis is on playability rather than technicality. The dreamcast version is my all time favorite to date because it was accurate and fun to play.
Top Spin 3 destroys this.
I have a feeling the gameplay will be inferior to Top Spin 3, but since Top Spin 3 is pretty much unplayable online thanks to exploits in the create-a-player system and serving mechanic, I am willing to give the new VT a shot.
From what they said in the Eurogamer article, it sounds like they are trying to make the online tour well balanced in terms of what you can do with your CAP and his stats/playing style.
And of course, the motion plus controls should help it destroy Top Spin as far as the Wii versions go.
This is definitely the direction they are heading in.
Gameplay sounds like it will be largely unchanged from the other games in the series aside from some minor tweaks like improving the lob shots and volleys.
Last edited by jyoung; 16 Apr 2009 at 02:56 PM.
Good. Lob shots seemed a little too easy to chase down and smash in VT3.
I would only want this on wii.
Check out Mr. Businessman
He bought some wild, wild life
On the way to the stock exchange
He got some wild, wild life
I went back and played VT 3 today.
Man does it play like shit compared to Top Spin 3.
I'll be getting the Wii versions of VT 2009 and EA's Grand Slam Tennis for review, so we'll see how those turn out with the new motion plus controls.
Right now I'm not feeling too good about the new VT, even though it's got the leg-up on Grand Slam Tennis when it comes to modes and content.
We'll see what happens when both games hit in the next two weeks.
I was about to ask for whom you write, but then I saw your sig link. Cool stuff.
The embargo on Grand Slam Tennis expired yesterday, so let me just say that if you were thinking of getting it, don't.
The movement controls and swing detection both suck, even with the MotionPlus and nunchuck combo going.
Sega didn't send us a review copy of Virtua Tennis, so I had to go out and get it today.
We'll see if it fares any better than the dismal GST.
I just spent some time with VT and man is the difference between it and GST huge.
The motion controls feel really shoehorned into VT, and the game suffers big-time because of it.
Grand Slam Tennis, flaws and all, suddenly looks a ton better after playing VT.
Neither game is great, but GST seems a lot closer to being good, though not quite there, while VT seems to be quite sub-par overall.
In a truly dumb move, VT can also only be played with the Wii remote.
So not only did Sega waste their time trying to implement a control scheme that doesn't fit their fast-paced, arcade brand of tennis, but they also disabled the one control scheme that would have actually made the game its usual, fun self.
GG noobs.
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