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Thread: Fallout: New Vegas (Now In Stable Beta!?)

  1. Quote Originally Posted by icarusfall View Post
    Am I the only one who thought Fallout 3 was kind of awful?
    I didn't think it was awful, but I might call it a slow-motion guaranteed headshot shooter with poor inventory management. Called it quits after 20 hours (which is plenty), but felt no compulsion to finish it.

  2. #12
    Off with his head!

  3. Quote Originally Posted by icarusfall View Post
    There's no variety in the environments.
    What? I thought there were a wide variety of locations (at least outdoors). All the subway look the same, but that's okay, it is like that IRL, so I don't mind too much.

    Quote Originally Posted by icarusfall View Post
    As an fps the aiming and use of guns was bad.
    It shouldn't be played as a FPS, although you can which might explain your frustration.

  4. This is amazing news. I hope they get away from the Oblivion engine... they probably won't though

  5. What on earth is wrong with the Oblivion engine? It handles huge seamless landscapes very nicely. Loadtimes are minimal. Animation is shitty but I blame Bethesda's animators for that, considering that the Warhammer MMO uses the same engine.

  6. Quote Originally Posted by epmode View Post
    Animation is shitty but I blame Bethesda's animators for that
    I just assumed it was some engine limitation because it's so pathetic.

    I guess I meant that I hope they get away from the "hay it's fallout in an identical oblivion shell!" thing.

  7. Quote Originally Posted by epmode View Post
    the Warhammer MMO uses the same engine.
    Oh, because that is well-animated.

  8. Shacknews put up a small interview with Pete Hines (a marketing guy), completed right after the press conference for New Vegas: http://www.shacknews.com/featuredarticle.x?id=1113
    Shack: When did Bethesda start thinking about a Fallout spin-off?

    Pete Hines: It's something that we've discussed at night for a while, and just had talked about doing. And we said, well, if we're going to do this, we want to do it with the right kinds of folks, and the folks that could do right by it, have the right kind of experience, the right background.

    Honestly, we just felt like Obsidian was a great fit for that. They have experience doing this kind of thing, they have guys that worked on the original Fallout games. We really liked their idea for what it is they wanted to do, and we just said, "Okay."

    Shack: Was there ever a stage where it was an internal project, or was the intention always to hand the franchise to a third party and publish?

    Pete Hines: The idea was, put aside for a second what Bethesda Game Studios is going to do going forward, as it relates to anything. Elder Scrolls, Fallout, no matter what--forget about that for a second and, if you do, would you do this if you could do it and not affect what they wanted to do? Could they peacefully co-exist?

    And we felt like, yeah, we could work with somebody else to make a game like this and still let the Bethesda Game Studios guys focus on their next projects and the things that they're working on. And so we did.

    Shack: What has Bethesda's attitude been in terms of allowing Obsidian freedom to create their own Fallout game?

    Pete Hines: I think we tried very hard not to put much in the way of parameters on them. To let them kind of come up with the idea. So we didn't go to them and say, we want a game that is set here, and--we didn't do that. We said, "What would you do with it? If we were going to do this, what would you guys like to do?"

    Shack: So you asked them for a pitch, as opposed to pitching them a project.

    Pete Hines: Correct, correct. And honestly, generally speaking, that's how it works best, which is: you've gotta have people who are really vested in the idea that it's their creation. "This is what makes us excited. If we could do this, this is what we would want to do."

    You may help them mold or frame that, but if that's what they're excited about, then that's what you should do. As opposed to, I come up with something that would be cool, and you go to them and they go, "Oh, okay. Well, sure." You're just not necessarily going to get the same passion or excitement from the team. And those are the guys who need to be the most excited about it, because that's what they're going to go into the office and be creative on and make for the foreseeable future.

    But it was good. I think we were all on the same page in terms of the kinds of things that we wanted to do, and what it could be. And yeah, so now I want to play it.

    Shack: Was this deal locked down fairly recently? I'm curious because up to the end of last year, Obsidian was working on the Aliens RPG, and they obviously had Alpha Protocol. I'm wondering if the Aliens cancellation was in any way related.

    Pete Hines: I don't know. That might be a question for Obsidian whenever we get around to talking a bit more about it, but it was just something that we've been talking with them about for a while now, and working with them for a while now, and we felt like this was the right time to talk about it. We didn't want to wait until E3 and have it get drowned out in the noise of that.
    This news is AWESOME.

    (there's a little more to that interview at the but it's mostly boring garbage that no one cares about)

  9. #19
    OMG
    OMG
    OMG
    OMG
    OMG
    OMG

    GOTY 2010 CONFIRMED

    (Assuming that Obsidian actually finishes it and doesn't pull a KOTOR2)

  10. Quote Originally Posted by bVork View Post
    (Assuming that Obsidian actually finishes it and doesn't pull a KOTOR2)
    That wasn't their fault. They were under heavy pressure to kick it out the door by the 2004 holiday season.

    And for what it was, KOTOR2 was pretty outstanding. And the restoration project is well underway!
    The spirit of liberty is the spirit which is not too sure it is always right. -Learned Hand

    Cirroc: A blog about law, politics, and food.

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