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You don't understand how confused I was when I first heard that phrase (as an ESL student).
"WTF do you mean half the battle?"
"Knowing is half the battle" seems like a rather fitting take on the subject at hand, doesn't it?
Dude it must still be in my bones cause my first time playing the new P.O. (and everytime after that) I've gotten OHKO on his charge.
Originally Posted by Master Shake
A lot of the definitions in here for "memorization" are very broad. Going with those definitions, almost every game can be considered memorization-based because subsequent plays make you more familiar and thus the game easier. To be able to classify games as memorization-based or skill-based, we have to be more narrow. Yoshi defined it best in his initial post in this thread: if the game relies on trial-and-error, then it's memorization-based; if you can theoretically complete the game on your first try with adequate skill, then it's skill-based. Those are the two ends of the spectrum. Most games fall in between, some closer to one end and others closer to the other end.
There's a reason I keep saying Gridrunner++ is the best shooter ever made. The only memorization that will help is a knowledge of the level's basic enemy behavior, and after that survival is down to implementing a system that has to be completely flexible at all times. Geometry Wars, Space Giraffe, and Super Stardust HD also work like that, and I wish I could think of more from the past few years. I'm always happiest with a game when scoring comes from working the system rather than memorizing the level layout.
James
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