Page 4 of 5 FirstFirst ... 2345 LastLast
Results 31 to 40 of 45

Thread: Memorization Versus Instinct

  1. Quote Originally Posted by kingoffighters View Post
    Don't forget to wear the headset while playing, the director barks out orders from there, it really adds to the immersive factor.
    Whoa!

  2. Quote Originally Posted by A Robot Bit Me View Post
    Whoa!
    NOW YOU KNOW!!

  3. #33
    .
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	d_7272.jpg 
Views:	53 
Size:	16.8 KB 
ID:	45832  

  4. You don't understand how confused I was when I first heard that phrase (as an ESL student).

    "WTF do you mean half the battle?"

  5. "Knowing is half the battle" seems like a rather fitting take on the subject at hand, doesn't it?

  6. Quote Originally Posted by Anal Kaboom View Post
    The Puch Out games are a good example of needing memorization and reflexes. I'm on sandman right now and I know at the begining he does two right punches then a left but getting the counters on those three punches is hard even though I know they're coming. Meh it's still awesome.
    Bald Bull always fucks me up with his charge, even more than 20 years after I first played Punch Out!.

  7. Dude it must still be in my bones cause my first time playing the new P.O. (and everytime after that) I've gotten OHKO on his charge.
    Quote Originally Posted by Master Shake
    Look, Yes. I have banged hundreds of broads...internationally. But know this, I wrap my rascal 2 times. 'Cause I like it to be joyless and without sensation, as a way of punishing super-models.

  8. A lot of the definitions in here for "memorization" are very broad. Going with those definitions, almost every game can be considered memorization-based because subsequent plays make you more familiar and thus the game easier. To be able to classify games as memorization-based or skill-based, we have to be more narrow. Yoshi defined it best in his initial post in this thread: if the game relies on trial-and-error, then it's memorization-based; if you can theoretically complete the game on your first try with adequate skill, then it's skill-based. Those are the two ends of the spectrum. Most games fall in between, some closer to one end and others closer to the other end.

  9. There's a reason I keep saying Gridrunner++ is the best shooter ever made. The only memorization that will help is a knowledge of the level's basic enemy behavior, and after that survival is down to implementing a system that has to be completely flexible at all times. Geometry Wars, Space Giraffe, and Super Stardust HD also work like that, and I wish I could think of more from the past few years. I'm always happiest with a game when scoring comes from working the system rather than memorizing the level layout.

    James

  10. Quote Originally Posted by kingoffighters View Post
    Most FPS require reflex but inevitably you die and you reload your save and pick a better weapon/location to face them.
    COD really falls into this form. Memorizing the safe-zones is a key component to completing the harder levels.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Games.com logo