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Thread: Sonic The Hedgehog 4

  1. #271
    That's probably because they were too lazy to treat the iPhone version differently, so they made them all small screen friendly.

  2. Quote Originally Posted by Hero View Post
    Tried the demo!

    One level may not be enough, but I wasn't feeling it. The weird acceleration, jumping, overall slowness...

    ...then I turned on Sonic 2. Forgot that it is also, with rare ocassions, pretty slow. Although the weight of Sonic when he runs and jumps is much better.

    The big thing I thought everyone at TNL knew and loathed about newer Sonic's is that the franchise isn't JUST about going fast. Sonic 1, 2, 3, and S&K had some smart level designs that gave the adventerous exploring types plenty to find, just like it gave speed freaks a reaon to slow down once in a while.

    Not that I'm saying making Sonic 4 so deliberately slow is a GOOD thing...but I don't think its nearly as terrible as people are makig it out to be. I'll pass and wait for Colors though.
    It's not really the level design (which is neither great nor terrible), it's completely the broken physics, which break any sense of flow the levels have and keep me from going fast when I want to go fast and make Sonic feel like he has lead shoes on.

    The old Sonic games weren't all about speed all the time, it's true. Especially Sonic 1, which had some very slow levels like Marble Gardens and Labyrinth Zone. But if I can't have that fun of rolling down a hill, then why is this even Sonic?
    Quote Originally Posted by GohanX View Post
    Based on playing the demo a couple of times, I'm not really getting the hate. No, it's not the same as Genesis Sonic, it's really Sonic Advance 4 on a home console.
    No, those games at least controlled well (but had generally variously shitty level design). This game is not fit to lick Sonic Rush or Rush Adventure's shit, and those games weren't exactly perfect.

    Nailing the control is really an essential part of Sonic. If you can't get that right, nothing, NOTHING you do will make it a good game.
    Last edited by Frogacuda; 14 Oct 2010 at 10:40 AM.

  3. I think Frog needs a time out.

  4. Quote Originally Posted by Yoshi View Post
    That's probably because they were too lazy to treat the iPhone version differently, so they made them all small screen friendly.
    I saw a video of the iphone one, the screen rotates as you go through a loop, didn't in the xbox one.

  5. Also, I remember going down hills like Frog was talking about, hitting down to go into a roll and speeding up, if not staying the same speed. In S4 if you do that you slow down.

  6. #276
    I should point out that I do enjoy most of the GG/Master System Sonics as well, and they have pretty busted physics as well. Maybe I'm just easy to please.
    Quote Originally Posted by EvilMog View Post
    Screw being smart. This is TNL.


  7. I tried the demo and the controls completely ruin it. It feels so awkward and unfinished! There is no sense of momentum at all, stalling in mid air for no reason makes no sense. Why the hell does he accelerate so slow? And $15? No way.

  8. #279
    Quote Originally Posted by Frogacuda View Post
    Sonic?

    nothing, NOTHING you do will make it a good game.
    HA! HA! I AM USING THE INTERNET!!1
    My Backloggery

  9. Quote Originally Posted by Frogacuda View Post
    Nailing the control is really an essential part of Sonic. If you can't get that right, nothing, NOTHING you do will make it a good game.
    Agree 100%. ANY platformer needs great physics to compel a player to haul through the stages. Great level design will never be appreciated if the character controls terrible.

    Which is why I wouldn't go for Sonic 4 for more than say...$5. I'm curious to play it out but those controls are too sloppy to make it a 'must buy at any price' platformer.
    Quote Originally Posted by Diff-chan View Post
    Careful. We're talking about games here. Fun isn't part of it.

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