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Thread: The Witcher 2: Assassins of Kings

  1. Witcher 2 SDK: http://redkit.cdprojektred.com/

    The site is probably down at the moment.

  2. So this game is getting a full combat overhaul complete with new animations: http://forums.cdprojektred.com/threa...at-Rebalance-2

    Full changelog is here: http://forums.cdprojektred.com/threa...ull=1#post2348

    However, it's being released as a mod put together by a developer currently working on The Witcher 3. It's free, of course. June 20.

    CDPR is so rad.

  3. ...and its up! I have yet to fully play the game..yes I know..for shame! Now with this patch I think its time to finally play the entire game. I'll start from the very beginning.

    Overhaul patch download!

  4. Mirror: http://wpc.4d7d.edgecastcdn.net/004D...ds/TW2_FCR.zip

    I still haven't played through Iorveth's path. This gives me a good excuse to reinstall!

  5. It's kind of weird but I didn't really get all the love for the Witcher games until I kept seeing the Witcher 3 trailer a bunch of times over and thought it looked really cool.

    So in some reverse way it got me to want to pick up Witcher 2 for 360.....and I WILL!

  6. Witcher 1 is terrible. I heard it got a cool story and all but plays like chapped ass.

    Witcher 2 is much better.

  7. Good enough endorsement of 2 for me!

  8. #358
    I really don't like the combat overhaul. It adds more problems than it solves. Instead of combat being a rollfest, now it's simply a matter of doing Aard/Igni -> hit -> dodge. This makes combat feel slower and less responsive, as you don't really think about positioning anymore and just have to focus on breaking defences. Autoparry seems worthless against more than one or maybe two foes, and the majority of the combat in the game is against multiple opponents. It seems like active quen only works some of the time. Combos seem to break if you have the analogue stick pressed while attacking. I don't think the modder took into account friendly spellcasters when creating the new AOE effects, as characters like Triss seem quite happy to catch you in an Igni AOE and kill you. And there are shitload of bugs: Geralt ended up in the Jesus pose at least a half dozen times in my brief play with the mod.

    This actually has me really worried about Witcher 3. I can't tell if the problems are due to the mod trying to deviate too far from the original combat within an engine that can't handle such drastic changes, or if this designer really does think all of these changes are beneficial and we will see them in the third game.

  9. Well this is basically an official fan mod. I think there's a reason they didn't make these changes part of a proper patch.

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