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Thread: Ultimate Marvel vs. Capcom 3

  1. Well it's the same idea right? You miss the initial hit, they spin away and fall into reset damage.

  2. The idea is the super screen no longer being there when you land the next combo'd hit. If they fall into the beam it won't reset anything since the screen is still there. Spin is the main component but if you're doing it from a super that screen has to be gone too. Unless, of course, their supers not part of the body.
    Last edited by Razor Ramon; 16 Jun 2011 at 09:29 PM.

  3. Ah ok, got it.

    Still, it definitely does more damage, so now I'm just confused.

  4. I'm online. Come at me, bros.

  5. Just saw on SRK they're having a tournament here on July 16th.

    I entered for the lulz. No way to really get better, right?
    Boo, Hiss.

  6. Wait, so reading over the rules I can't have the 3 punches or 3 kicks mapped to the fourth buttons on a stick?
    Boo, Hiss.

  7. I can guarantee you there will be know 3xP or 3xK macros for MvC3.

  8. I've seen people do it on controllers. Really it's up to the organizer but I don't practice with those macros anyway to avoid this exact scenario. Good luck and keep me informed.

  9. Quote Originally Posted by kedawa View Post
    I can guarantee you there will be know 3xP or 3xK macros for MvC3.
    R.I.P. Paragon Studios

  10. The more you no.

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