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Thread: Official Nintendo 3DS, 3DS XL, 2DS, "New" 3DS, & "New" 2DS XL Thread.

  1. I don't see that ever becoming an issue. Even future devices that inevitably use a parallax barrier or its equivalent will surely provide the option to turn it off.

  2. #1402
    Quote Originally Posted by Frogacuda View Post
    I feel like this is the new Vectrex. But I mean that with a lot of love toward the Vectrex. It's cool to see games with this kind of display but I don't think I want every game to look like this.
    Look like what? Have depth? Why not?

  3. Quote Originally Posted by Yoshi View Post
    Look like what? Have depth? Why not?
    Because it can be uncomfortable to look at in certain contexts, it's not a natural sense of depth, and not all games benefit from it.

    You don't need every crayon in the box for every picture. It's great that designers have the ability to do 3D now, but it doesn't mean they always should.

  4. #1404
    I think every 3D genre (rails shooters, racers, FP/TPS, etc.) should be in 3D, and I'd like the parallax-like depth in sidescrollers, but I agree that forcing something like Bust-A-Move to have 3D doesn't add much and might actually detract. The gray area for me is RPGs, because of the length of the game. For example, I played through Bioshock 2 entirely in 3D but didn't use 3D for The Witcher at all. I'll probably give The Witcher 2 a whirl in 3D (especially since it has native support), but I doubt I'll play through most of that one in 3D.

  5. 3D on jap rpg's probably won't enhance the experience too much, and likely, will only be used to pop shit out at the player like some early gimmick 3D horseshit from the 50's or like we have in kids movies right now.

  6. 3D would have been the perfect addition to compliment Blue Dragon's visual style. Unfortunately, it's still Blue Dragon.
    2 GET GUD @ OVERWATCH + SWIGGITYSIX#1322

  7. Quote Originally Posted by Yoshi View Post
    I think every 3D genre (rails shooters, racers, FP/TPS, etc.) should be in 3D, and I'd like the parallax-like depth in sidescrollers, but I agree that forcing something like Bust-A-Move to have 3D doesn't add much and might actually detract. The gray area for me is RPGs, because of the length of the game. For example, I played through Bioshock 2 entirely in 3D but didn't use 3D for The Witcher at all. I'll probably give The Witcher 2 a whirl in 3D (especially since it has native support), but I doubt I'll play through most of that one in 3D.
    Anything cursor driven, anything with a lot of text or menus, or even a complex HUD is probably not a great choice for 3D. RTS games definitely not. Something like, say, Typing of the Dead, definitely not. Some things just tire the eyes out faster than others.

  8. #1408
    Agreed. I don't play many RTS games, so they didn't even come to mind, but you're right.

  9. I mean luckily the fashion right now is to lean toward more cinematic presentation and do away with HUDs and menus as much as possible and those kinds of games look great in 3D, but those kinds of decisions affect gameplay too and I'd rather we keep our diversity in the medium than conform on account of a display.

  10. Luckily the 3DS has a bottom screen so all that shit is moot. (well, not in an RTS when you want touch controls on the playing field itself)
    2 GET GUD @ OVERWATCH + SWIGGITYSIX#1322

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