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Thread: Street Fighter x Tekken(2D) (aka: DLC: The Game)/Tekken x Street Fighter(3D)

  1. Mortal Kombat?

  2. Back on topic:

    As it relates to DLC:

    Quote Originally Posted by an interview with Harada

    What was your take on the recent controversy surrounding Capcom's DLC approach to Street Fighter x Tekken?

    Well, regarding the Capcom thing, it’s their business decision obviously and I speculate that maybe the reason they did that was because, for example, if I were to fight someone online and I had bought a character and you hadn’t, in order for it to work you’d have to have the data on your machine as well.

    If it wasn’t on the disc, for each match, you’d have to download the character data and with it including the character model it would be quite a large file, increasing load times. It was probably done to reduce file sizes and make the matches more convenient.



    What is your approach to DLC in Tekken Tag Tournament 2?

    Regarding DLC, or disk-locked content, Tekken’s never really done that before and charged for it. However, we did have a system, if you remember Tekken one through five, where characters unlocked as you play, but we never charged for it. The concept itself was there.

    Really the player’s opinions and heated discussions surrounding this is about whether or not you should charge for it. And this isn’t really directed at Capcom, it’s something I’ve been saying for a long time now, I see characters and their move sets as kind of like chess pieces.

    They are essential items necessary in the competitive aspect of the game and we would never sell them individually.
    I’ve been saying that since before the whole thing happened and that stance hasn’t changed.
    Full interview here.

    Another win for #TeamTekken

  3. I win.

  4. Quote Originally Posted by Advocate
    Just checked VGChartz and they add an additional 1.5 ... so as of now its 5.0 million.
    Why would you add that and what are you adding it to? They're reporting PS3 sales at 2.36, 360 sales at 1.07, and PSP sales to 0.26, and that adds up to 3.69 which is close to the 3.5 number being reported by other places.

  5. Quote Originally Posted by Razor Ramon View Post
    I win.
    At what?

  6. Quote Originally Posted by MechDeus View Post
    Why would you add that and what are you adding it to? They're reporting PS3 sales at 2.36, 360 sales at 1.07, and PSP sales to 0.26, and that adds up to 3.69 which is close to the 3.5 number being reported by other places.
    I'll take this to PMs, not to shit this thread anymore with shit.
    MechDeus - Nick is the Bruce Wayne to Yoshi's Jean-Paul Valley.

  7. Quote Originally Posted by Razor Ramon View Post
    Does SF include Alphas, SNK Vs. series, or anything SF related (such as the SF 3D fighting game) or does it include only the true sequels to the name. Because from SF3, which I think was released in 1997/8, to SF4, which came out I think 2008/9, there are many years where they had no updates and Tekken had 4 and 5. TTT, too, but I think that was in 1999 or whatever. Either way, for such a big gap they sure aren't much ahead.
    If Tekken truly is the number one selling fighting franchise like it says in their latest trailer for TTT2 that's completely insane. SFII has been around since 1987 and even if you only count the 14 main SF games that's still twice as many games and 7 more years of being alive than Tekken. If you start adding re-makes, re-releases, and portable versions than it gets completely out of hand.

    For the record I count the main SF games as:

    SFII
    SF II CE
    SFII Turbo
    Super SFII
    Super SFII Turbo
    SF Alpha
    SF Alpha 2
    SF Alpha 3
    SF III
    SFIII 2nd
    SFIII 3rd
    SF IV
    SSF IV
    SSF IV AE

    And the main Tekken games as

    Tekken 1-6 and Tekken Tag. TTT2 isn't out on consoles yet, so you can't count that one.

  8. Seth Killian is defending infinite combos. Or something. I'm not really sure what he's trying to say:

    Quote Originally Posted by From a Kotaku article

    For the record, he's not proud of the infinites found in Street Fighter X Tekken. "These things are in there, and we wish they weren't, so we're going to take them out," he said. And it's not just the four or so that players have complained about. "There's going to be more," he said. "And we'll patch them. I think there's more even than people have found, but we'll be patching those."

    But why were they even in there?

    They're there as an accidental sign of something good about Street Fighter X Tekken, Killian told me, as he began his uphill argument.

    "Most people take them as a sign of a bad game," he said. "I take them as a necessary sign of a good game, because what it suggests is a certain amount of creativity and a certain amount of freedom to do things that the developer didn't intend. That's one of the best things about a combat system."
    The full article is pretty interesting and can be found here.

    On the other hand, Capcom producer Tomoaki Ayano says that the infinites were a complete mistake:

    Quote Originally Posted by GamesTM

    Street Fighter X Tekken, while mechanically awesome and a joy to play, has been no stranger to controversy in the last month. On-disc DLC, paid content all over the place, disastrous online issues and most recently, the discovery of a number of game-breaking infinite combos. Capcom producer Tomoaki Ayano – who is looking after SFXT post-launch while Ono recovers and starts work on a secret new project – explains how even extensive QA testing could never catch all of these issues.

    “Infinite combos were a complete mistake on the development side,” he tells us. “We have people playing the game daily; we have our team trying to find these infinite combos before the game gets released and we did actually find a whole bunch of infinite combos during our testing phase. But, obviously, when the game gets released and tens of thousands of people start playing at the same time they’re going to be able to find things that we missed. A lot of the infinite combos were character specific or required very strict timing, so while we do extensively test our games to try and find as many issues as we can it is really difficult to find all of the infinite combos that are in the game. So gameplay balance is a really tricky thing and we do our best. We’re definitely aware of the ones that are out there now and we’re working behind the scenes to fix them and get a patch out as soon as possible.”
    Full article (which isn't terribly interesting) here.

  9. I figured it out, Korly is secretly Aris

  10. Quote Originally Posted by Korly View Post
    SFII has been around since 1987
    That's news to me.

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