
Originally Posted by
an interview with Harada
What was your take on the recent controversy surrounding Capcom's DLC approach to Street Fighter x Tekken?
Well, regarding the Capcom thing, it’s their business decision obviously and I speculate that maybe the reason they did that was because, for example, if I were to fight someone online and I had bought a character and you hadn’t, in order for it to work you’d have to have the data on your machine as well.
If it wasn’t on the disc, for each match, you’d have to download the character data and with it including the character model it would be quite a large file, increasing load times. It was probably done to reduce file sizes and make the matches more convenient.
What is your approach to DLC in Tekken Tag Tournament 2?
Regarding DLC, or disk-locked content, Tekken’s never really done that before and charged for it. However, we did have a system, if you remember Tekken one through five, where characters unlocked as you play, but we never charged for it. The concept itself was there.
Really the player’s opinions and heated discussions surrounding this is about whether or not you should charge for it. And this isn’t really directed at Capcom, it’s something I’ve been saying for a long time now, I see characters and their move sets as kind of like chess pieces.
They are essential items necessary in the competitive aspect of the game and we would never sell them individually. I’ve been saying that since before the whole thing happened and that stance hasn’t changed.
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