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Thread: Street Fighter x Tekken(2D) (aka: DLC: The Game)/Tekken x Street Fighter(3D)

  1. #1751
    http://www.eventhubs.com/news/2012/m...luggish-sales/

    In a message to their investors, Capcom stated that one of the reasons they felt Street Fighter X Tekken's sales fell short of the 2 million mark is because of cannibalism of the fighting game genre, with too many games launched in a short period of time.
    dear capcom,

    that's not the reason, although you're doing a fine job of that yourselves

  2. Capcom blamed Street Fighter X Tekken's poor performance on the cannibalism of the fighting game genre -- that is, too many fighting games launching within too short a time.
    So they are blaming themselves, then?

    2011 - 2012

    Marvel vs. Capcom 3
    Super Street Fighter IV: Arcade Edition
    Street Fighter III: Third Strike Online Edition
    Ultimate Marvel vs. Capcom 3
    Street Fighter X Tekken

    Compare that to what other fighting game companies have done during that same timespan:

    Netherealm studios -- 1 Mortal Kombat game
    Namco -- 0 Tekken games, 1 Soul Calibur game
    Arc System Works -- 1 BlazBlue game, 1 Arcana Hearts game
    SNK Playmore -- 1 King of Fighters game
    Indie -- Skullgirls

    So Capcom puts out 5 fighting games in a year's time, where most other companies do 1 or 2 games a year.

    I would have no problem with Capcom going under at this point. I know they are struggling financially. The only fighting game from them I've enjoyed recently is 3rd Strike Online, and that's a port of a decade-old game. Their new fighters just aren't much fun, and neither are their other remaining franchises.

    Resident Evil 6 is the only game from them I'm looking forward to at this point, and I am still expecting the worst from it given how poor RE 5 was.

    Also, if you sold over a million copies of your game and it's not enough for your company, you need to re-evaluate your budget for said game. There are companies like Atlus that have been around forever and remained profitable despite selling not even a quarter of a million copies for any of their games.
    Last edited by jyoung; 16 May 2012 at 01:10 PM.

  3. I hope they put whatever DarkStalkers plan they had on ice.

  4. #1754
    Quote Originally Posted by jyoung View Post
    Also, if you sold over a million copies of your game and it's not enough for your company, you need to re-evaluate your budget for said game.
    Word.

  5. Crybaby detected.

    If I sold a million records I would personally jerk off on all of your mothers faces.

  6. #1756


    this game rules

  7. Quote Originally Posted by jyoung View Post
    I know they are struggling financially.
    If Capcom is in fact struggling, it has more to do with their real estate holdings than their videogame business.


  8. Quote Originally Posted by Shoryuken.com

    Early this morning Capcom updated the Street Fighter X Tekken official blog regarding several topics, including the freeze glitch introduced in the May 16 patch, caused when the knife from Rolento’s Stinger collides with a normal projectile. Producer Tomoaki Ayano apologized for the fatal bug in the latest update, stating that the development team is currently looking into the specific cause of the glitch and preparing to take immediate corrective action. The corrective patch is currently planned for release in mid-June.

    Ayano also announced that Capcom will be doing a collaborative campaign with ramen maker Nissin for the renewal of Nissin’s Deka-O line of products, from June 4 until July 31. By scanning the QR code on the lid of participating products, consumers will gain access to an original web timer that displays a SFXTK match.

    Ayano also mentioned that the PS Vita version of Street Fighter X Tekken is reaching the final stages of development.

    Quote Originally Posted by Gamestop Interview with Harada

    Q: Last week, Capcom stated that part of the reason Street Fighter X Tekken's performance "lagged" was because of "cannibalism" in the fighting game genre. Do you believe cannibalism could impact the performance of Tekken Tag Tournament 2 and, in the future, Tekken X Street Fighter?

    A: I'm not in a position to speak about the performance of Capcom's titles, so it's a difficult question to answer. However, I do know that besides [cannibalism], there were other factors that led to that outcome with SFXT. For example, the condition of several retailers in Europe was not good at all, and their expected sales had accounted for a large part of the expected forecast. So the timing in general was not very good, and quite unlucky.

    I actually took some staff with me to look into the conditions of the European market directly, and we couldn't find even one copy of the game on shelves at several major retailers. Especially in the UK, we spent a day and a half scouring London for a copy and found none. Even though Internet sales account for a larger share recently, we are still quite dependent on actual retailers for a large share of our sales. I feel that the market circumstances were a large factor in the case of SFXT.

    TAG2 isn't to be released until September, but I am currently formulating a strategy to avoid the situation of not having any copies on the shelves of major retailers. That being said, not only is there SFXT this year, there is also Virtua Fighter 5: Final Showdown, Dead or Alive 5, and a few 2D fighters as well, so I'm sure it is fair to say the genre is quite saturated and quite possibly eating into the sales of each other. However, for TAG2 we will include game features to appeal to not only hardcore Tekken fans, but also to more mainstream gamers as well.

    Q: What is your stance on downloadable content in fighting games, and how to implement it without causing consumers to feel as if they purchased an incomplete product?

    A: No matter what method you employ for paid DLC, there are always going to be people in the community who see the game as an incomplete product, so I think this is unavoidable.

    There may be some people who say, "I have no complaints with the DLC for this game." There are always people who will disagree. I think whatever you do, there will always be debate about this, and there will always be some who are dissatisfied.

    On the other hand, are there really no complaints if you don't do DLC? For example, we didn't have any paid DLC for Tekken 6, and several months after release, I did receive a lot of feedback. People were telling me they wanted more content, even if it were paid content: "I would gladly pay an extra $10 if you added something to mode X or mode Z" and etc. It is difficult to add content because it does incur development cost, and often we already have to start work on the next project, so any profit that we made on the previous title would disappear quickly. The company and the shareholders it represents expect a profit, and it's hard to justify as a separate entity. I still think that maybe we can avoid a lot of negative feedback and please more of the fan base if the content was clearly developed after the original game. I'm sure there would still be complaints though, if the content is paid.

    I personally think there has to be a line drawn when thinking about paid DLC for fighting games. The line the Tekken team has chosen regarding this is that stages, characters, and moves shouldn't be added as paid DLC. If they are to be added, they should be free. If you look at interviews I have done years ago, you can see I have mentioned this quite a long time ago. It's because these are necessary elements to a fighting game. Much like chess pieces to a game of chess, they shouldn't be charged for separately.

    If I were to do paid DLC, I guess it would be something similar to iTunes; you could maybe buy more music to use in-game. That's something I would want personally, as well. Also, maybe some idea that was popular within the community on Twitter or Facebook, and to take that and actually put it in the game as DLC. People were joking that they wanted to see swimsuits for Ganryu and Kuma, so I'm thinking of doing that for real!

  9. SFxT is only 20 bucks in the Gamefly store daily deal. Both platforms.

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