1/27/2016
Yoshi advocates playing a technologically inferior version of a video game over the definitive one, trips over own knuckles.
Last edited by Yoshi; 27 Jan 2016 at 10:43 AM.
It's fantastic. Incredibly challenging but rewarding.
There's a sort-of metroidvania quality to the puzzle progression that is super-satisfying, with the entire world and most of the puzzles open to you but you can't fully explore them until the game has taught you the rules.
From what I've read/seen it sounds pretty old school game design. No hand holding just presents problems and teaches you in game enough to put the pieces together on your own. When you get it, more makes sense and you can keep going, but it never tells you specifically where to go.
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