Shenmue was a great tech demo.
In the DC era it seemed different to me though; like they were reaching further to find that one game that would go right outside the box, change everything and save them. For the most part they seemed to adhere more closely to established genres & themes before that.
-Kyo
Shenmue was a great tech demo.
Open every drawer to find nothing.
I don't know, going "outside the box" was common to Sega before the DC. It's easy to forget how different games like Space Harrier and Fantasy Zone were compared to other games on the market. Right before the DC, there was stuff like Panzer Dragoon Saga, NiGHTS, and Burning Rangers. Even now, they still stand as unique.
But they did give their studios more autonomy during the DC era and I think that showed through in the products. They always had a lot of original ideas, but it seems like they took more risks as a whole during the DC era.
Aside from taking a big gamble on giving Suzuki an insane budget for Shenmue, I don't see how their DC games were more risky than previous gens overall. If anything, one could argue Sega's riskiest move software-wise was in the previous gen by not having a proper Sonic sequel on Saturn.
Sonic Jam is better than anything that came after it. We Saturn owners just didn't realize how lucky we were.
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