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Thread: Phantasy Star Online 2

  1. Quote Originally Posted by Hero View Post
    Yeah, I don't know how you get to making money on F2P unless there are pay items with a high incentive to purchase.
    People like playing dress up and buying little things for their characters, as well as buying things to speed up the process of leveling or grinding. Team Fortress 2 improved its profits by 12 times by going f2p, LOTRO tripled their profits, etc. It's a wildly successful model and pay-to-win is not the dominating aspect.

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  2. PC and Vita is cross-platform but iOS and Android will be more of a smaller app that will launch before the main game.
    Check out my blog: ExHardcoreGamer.com

  3. Quote Originally Posted by MechDeus View Post
    People like playing dress up and buying little things for their characters, as well as buying things to speed up the process of leveling or grinding. Team Fortress 2 improved its profits by 12 times by going f2p, LOTRO tripled their profits, etc. It's a wildly successful model and pay-to-win is not the dominating aspect.
    I know it can be done - but there's more to it than just looking at other games that pull it off and assuming SEGA will go the same way (much like WoW made a killing with subs doesn't mean every sub-based MMO could). It's entirely up to whether or not those cosmetic items are of value to the audience, and if they value it enough to hold up the entire game's infrastructure plus profit through buying those.
    Quote Originally Posted by Diff-chan View Post
    Careful. We're talking about games here. Fun isn't part of it.

  4. Quote Originally Posted by Hero View Post
    I know it can be done - but there's more to it than just looking at other games that pull it off and assuming SEGA will go the same way
    Unless they go out of their way to be different, not really. Vindictus is powered almost entirely on the sales of haircuts and cosmetic undergarments. Dragon Nest does it primarily through outfits (which do have stats) and things like jellies that protect items from being destroyed while upgrading. It's honestly really simple things that allow these games to do better than almost all subscription games.

    The beauty of it is that there's no introductory fee for the players, so anyone can pick up a copy and start playing. It's a shotgun approach that allows for mass market introduction, and combined with what's generally a much slower update schedule their overhead is much less than something like WoW. There's a good reason why almost every subscription MMO has gone f2p in the last few years, it's a way to boost their market integration with a product that would otherwise not sell and offer cheap items to all the people that log on for the fuck of it. D&DO, DCUO, Champions Online, Aion, LOTRO, Star Trek Online, Lineage II, Vanguard, and Earthrise among others all ditched their subs and all make up their costs in very different types of items that they sell. It ranges from cosmetic stuff, to extra classes, character slots, specific dungeons, certain abilities, and so on. Silly as it might sound, as long as the game is fairly competent they all seem to do well regardless of what the pay material is.

    The only real problem are freemium and pay-to-win games, which don't offer an experience that can be supplemented by payment but are instead more like an extended demo that constantly demands cash to succeed at or even play. As long as Sega avoids that trap which creates player ill will very quickly it should do fine for itself.

    I'll bet there's some form of a Mag shop. It's almost too easy.

  5. Quote Originally Posted by MechDeus View Post
    Unless they go out of their way to be different, not really. Vindictus is powered almost entirely on the sales of haircuts and cosmetic undergarments. Dragon Nest does it primarily through outfits (which do have stats) and things like jellies that protect items from being destroyed while upgrading. It's honestly really simple things that allow these games to do better than almost all subscription games.

    The beauty of it is that there's no introductory fee for the players, so anyone can pick up a copy and start playing. It's a shotgun approach that allows for mass market introduction, and combined with what's generally a much slower update schedule their overhead is much less than something like WoW. There's a good reason why almost every subscription MMO has gone f2p in the last few years, it's a way to boost their market integration with a product that would otherwise not sell and offer cheap items to all the people that log on for the fuck of it. D&DO, DCUO, Champions Online, Aion, LOTRO, Star Trek Online, Lineage II, Vanguard, and Earthrise among others all ditched their subs and all make up their costs in very different types of items that they sell. It ranges from cosmetic stuff, to extra classes, character slots, specific dungeons, certain abilities, and so on. Silly as it might sound, as long as the game is fairly competent they all seem to do well regardless of what the pay material is.

    The only real problem are freemium and pay-to-win games, which don't offer an experience that can be supplemented by payment but are instead more like an extended demo that constantly demands cash to succeed at or even play. As long as Sega avoids that trap which creates player ill will very quickly it should do fine for itself.

    I'll bet there's some form of a Mag shop. It's almost too easy.
    As an aside - they published another F2P game, Spiral Knights and that's pretty fun. Although it goes in the other direction, offering "energy" that's integral to everything (crafting, dungeon access) and refills over time. However a power player could pay for energy. It's not necessarily pay to win, but more vital than cosmetics. I wonder how well that's doing for them.
    Quote Originally Posted by Diff-chan View Post
    Careful. We're talking about games here. Fun isn't part of it.

  6. Sega could sell sonic beanies and alex kidd overalls and make a mint. Seriously, even though they arent iconic as nintendo, theyre pretty damn close. They have hundreds of characters that they could sell outfits and mags and idiots like me would eat it up.

  7. Quote Originally Posted by Hero View Post
    As an aside - they published another F2P game, Spiral Knights and that's pretty fun.
    LOL

  8. Quote Originally Posted by FirstBlood View Post
    LOL
    Wut?
    Quote Originally Posted by Diff-chan View Post
    Careful. We're talking about games here. Fun isn't part of it.

  9. Its an abbreviation. It stands for Laughing Out Loud.

  10. Quote Originally Posted by Hero View Post
    Yeah, I don't know how you get to making money on F2P unless there are pay items with a high incentive to purchase.
    They could reserve vanity items; items having only aesthetic value but no real in game value beyond that, and smaller things like extra storage for a one time fee, a la Guild Wars.

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