Right. Ten years ago.
Right. Ten years ago.
How about this: I don't like buying unfinished games.
Take your PC and stick it up your ass.
Boo, Hiss.
You don't patch your 360 and PS3 games then? "Finished" games ended as soon as the ability to patch began.
Until yesterday I didn't have a connection to the internet on a game system.
My shit worked fine.
Boo, Hiss.
Also: Don't be coy. You know goddamn well that shit's FAR more prevalent on the pc platform than consoles.
Boo, Hiss.
PC version detailed:
- “Higher res textures, larger render modes” and “a bunch of other effects”. I’d interpret this vague techy talk to mean not just resolution and such but also increased draw distance for things like shadows, characters, and environmental details. That would definitely be a good thing for Skyrim both looking good and taking advantage of increase CPU, memory and GPU power on high end PCs.
- “Power user” stuff relating to keyboard controls. Not quite sure what Howard means by that, but presuming that it’s just more keys for stuff that would otherwise have to be locked away in menus and stuff.
- “The whole interface is much less ‘look at giant fonts!’ than, say, Oblivion,” says Howard. This can only be a good thing, especially after Alec described the menus as “pure sex”. I’ve always found Bethesda interfaces to be awkward in the extreme (reaching a peak of hideousness in Fallout 3) so anything would be an improvement.
- Mod support. We already knew this, but it’s brilliant. Morrowind and Oblivion have both been given fresh life by modders, and it’s going to happen again for Skyrim.
- No 64-bit version of the game.
Unless they've finally gotten around to locking their .ini files this has always been hackable. Hadn't even entered my mind that it would be an issue.
I guess the AI range in Morrowind was kind of funny with the draw distance set to ridiculous amounts.Lame, but not really an issue.No 64-bit version of the game.
Short interview with Todd Howard.
The game features... a dwarf city carved into the mountain. So creative!
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