You're measuring it a certain way though. Those 15,000-20,000 polygons are running at 20-30 fps, which is atrocious. I'll readily admit that the masses may not care about frame rate, but that is one very noticeable current difference. I'm not sure polygon count really is where we're headed. Physics and AI are two more possibilities. Could we see consoles with two GPUs with one being just for physics, for example? Unlikely next generation but possible.



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