Most iPhone games people go apeshit over are unplayable.
I remember being really impressed when I first saw magazine screenshots of Deep Blue around 1988/1989. The TG16 wasn't out yet. I was disappointed when I finally did get to play it.
Tiger Heli on the NES did the same exact thing. Get to the end and it immediately starts at the beginning again.
Little Nemo was way too hard for my 8 or 9 year old self. I felt badass when I beat the upside down level and made it to the clouds once or twice though
Beyond the Beyond was the first game I abandoned, and the worst RPG I've ever sunk time into. All I had to do was walk to the final boss and kill him, and then I looked at the final dungeon and its puzzle-ish layout and realized I couldn't stand another second of this snoozefest. Before Beyond the Beyond I'd beat everything I bought, and now I've got a Steam folder filled with games I've sunk maybe an hour into, plus a nice pile of console stuff I've played until something shinier caught my eye. And it's all Beyond the Beyond's fault.
James
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