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Thread: Final Fantasy XIII-2

  1. Quote Originally Posted by Compass View Post
    Indeed. Lack of villages and shops didn't really hurt the game.
    You didn't find the lack of towns and large maps an enormous step down from XII?

    Seriously, after playing more of XII which has towns you actually care about going back to and look amazing, not to mention a huge open world that is arguably the best one ever made in a Final Fantasy, the whole direction XIII took with on rails no interaction bullshit is even more disappointing.


  2. Quote Originally Posted by A Robot Bit Me
    You tards begging for villages are part of the problem. FFXIII cut the fat.
    That's the impression I always got. Weren't the boss encounters supposed to be pretty good and fairly challenging by the series' standards, too?

  3. No towns is okay. Just have some interesting npc's this time.
    YAH IT'S TIME. http://www.etsy.com/shop/Finchie THAT's WHAT TIME.

  4. Quote Originally Posted by Finch View Post
    No towns is okay. Just have some interesting npc's this time.
    Where would they be if not towns?

    You can't just keep bumping into people in the wild, it'll get pretty obvious what they're trying to do. Towns are a real thing that actually exists and finding them is not forced, which is why they are great.


  5. I'm looking forward to this release. Lightning in old-school armor is pretty rad.

    FFXIII isn't the best game, but I'm enjoying it quite a bit (currently in chapter 10 in the Japanese X360 version - Easy Mode FTW!).

  6. Quote Originally Posted by Opaque View Post
    Where would they be if not towns?

    You can't just keep bumping into people in the wild, it'll get pretty obvious what they're trying to do. Towns are a real thing that actually exists and finding them is not forced, which is why they are great.
    What? They could be, you know, hanging out wherever, like they were in FFXII and X.
    YAH IT'S TIME. http://www.etsy.com/shop/Finchie THAT's WHAT TIME.

  7. The non-town npc's are always my favorite npc's. It feels like they're going on adventures with you. Sometimes they're even in town!
    YAH IT'S TIME. http://www.etsy.com/shop/Finchie THAT's WHAT TIME.

  8. Quote Originally Posted by Opaque View Post
    You didn't find the lack of towns and large maps an enormous step down from XII?
    I considered the characters, story, visual design, sound, and gameplay to be an enormous step down from FFXII. The villages and maps aren't really the big issue.
    Ever played Fallout or Elderscrolls? Think those games would be as good or loved if they were played on rails?
    If they had anything remotely similar about their design to a Final Fantasy, this comment might've been valid in some way.

  9. Quote Originally Posted by Finch View Post
    They could be, you know, hanging out wherever, like they were in FFXII .
    What people are you talking about? Like, the one kid who gives you a hunt?

    Everyone else you talk to is in a hunting/fishing village, the mountain temple, bunny forest village, Rahbanaster or some other large capital. Name one important character that you didn't interact with in something that resembled a city or village. You can't, because you're making shit up.


  10. Quote Originally Posted by Finch View Post
    The non-town npc's are always my favorite npc's. It feels like they're going on adventures with you. Sometimes they're even in town!
    Do you mean like the one Warchief who you see fighting on monster and then all of your conversations take place in his village? Or, what are you talking about?

    Aside from some random no name moogles, a guard that is hurt and gives you a chocobo to rent in exchange for a potion and the people that join your party almost all NPC interaction is done in towns.


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