Originally Posted by
NeoZeedeater
The thing about the Neo Geo is that it didn't really survive by finding a niche as a high end product. It gained a cult following of people willing to pay ridiculous prices despite cheaper, mainstream consoles surpassing it in terms of technology.
Kinda late to the party but I wanted to chime in with this. At the time of the Neo's height in popularity, console versions of classics like Samurai Shodown II were very poorly translated from their Neo counterparts. Biggest examples were huge sprites like earthquake alone where the system just couldn't handle his big fatass. The Playstation version of Samurai Shodown III is another terrible example of memory issues where Zankuro's walking animation was chopped down to two frames. The Neo*Geo had going for it at the time the ability to be true to the arcade versions of the same games seeing as the carts you bought were pretty much excatly the same as their arcade counterparts. It wasn't until the Sega Saturn, Dreamcast and PS2 that the Neo*Geo finally started to not look so attractive to purists who want excat ports of their favorite fighters.
6-6-98 - 6-6-18 Happy 20th Anniversary TNL
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