No it's pretty much in the same genre.
And that led to the awful choice of using GFWL in the PC version, but I am not sure we can hang much else on them. Heck, I didn't even see much wrong with the game. It's a totally different experience than Crysis. It's arguably not even the same genre. It's first person, but so is Oblivion.
No it's pretty much in the same genre.
I feel like they're both good for totally different reasons and I will replay them both for totally different reasons.
Bulletstorm was still harder for me to put down and more fun overall but it's hard for it to compete with something that controls better, looks better, sounds better and develops (you don't really level up, but you kind of do, I don't know what else to call it) better. That doesn't mean that bulletstorm doesn't do those things well, it just means Crysis does them (objectively) better.
Without a doubt, Bulletstorm is so much worse than this. Doesn't even begin to hold up.
Also you're high if you think Bulletstorm looks better than this. It's UE3 for gods sake.
UE3 can look pretty great, to be fair, but yeah, no contest visually between the games.
It's not "exactly" TAA.
http://www.eurogamer.net/articles/di...crysis2?page=2
People are already updating the graphics options.Also puzzling is Crytek's insistence on sticking with its "Post MSAA" anti-aliasing solution, even on max settings. The studio reckons that it shouldn't be referred to as temporal AA, but it is clearly based on similar principles of reprojection, and while the ghosting artifacts of the console version are much reduced when you have a 60Hz refresh, it still lacks the quality of proper multi-sampling.
http://www.mycrysis.com/forums/viewt...p?f=40&t=12953
Beat this.
Like nearly everything ever made, the ending sucks.
I liked this way more than I expected to. Worthy sequel to the first game, and I loved the first game. Plus it doesn't fall sag when you have to fight aliens.
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