Can someone provide me with a guide to understand Guilty Gear a bit more? I've noticed the system has gotten a ton of shit added to it and I want to be prepared for AC+R.
look here, upon a sig graveyard.
New systems since I guess XX.
-Removal of H fd buffers (this probably means nothing to you, ignore it.)
-Slash back (A very weak parry system, back + H +S I believe. 2f window so it's not 3S)
-Force breaks (EX moves)
Wall stick and ground slide (People stick to the wall and slide on the ground, look horrible)
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I don't really take playing fighting games seriously, but if I start to pick something up, it will be this. The new Venom looks awesome.
look here, upon a sig graveyard.
Venom and maybe (MAYBE) the ninja dude are the only ones I even like to play. I played Ky for a bit but he made things easy.
I played Testament as well.. sounds like he is getting changed into a zone character.
look here, upon a sig graveyard.
I like zoning. It's my style of play next to trap (Strider/Doom yo). In Marvel I dropped an offense heavy Spencer/Frank West/Wesker for Hawkeye/Sentinel/Akuma because fuck you getting in.
I just want to throw a shit tone of cue balls in the air and have Venom slide in to hit them all as I DIVEKICK!
I will be all over ABA again even though I was always garbage with her.
Maybe not in AC, he just pushes buttons randomly.
Check out Mr. Businessman
He bought some wild, wild life
On the way to the stock exchange
He got some wild, wild life
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